Jump to content
Sign in to follow this  
Mr. Rombik

Mikeros Tools error

Recommended Posts

Hello! Faced a problem how to solve? Help please

 

"error: file paths must\be\lower\case

Failed. View->output logs for Sevastopol\SS
SS.pbo not produced due to error(s)
Job(s) completed in 2secs on Sat Dec 12 03:07:45 2020"

 

View Output:

 

"

a3\plants_f\tree\t_pinuss2s_b_f.p3d
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
a3\plants_f\tree\t_pinuss1s_f.p3d
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
a3\plants_f\tree\t_poplar2f_dead_f.p3d
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
a3\plants_f\tree\t_pinuss2s_f.p3d
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\$PBOPREFIX$
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\config.bin
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
"rapify -PenW  "Sevastopol\SS\config.cpp" "P:\temp\Sevastopol\SS\config.bin"" 
rapify Version 1.85, Dll 7.89 "config.cpp"
Output is to P:\temp\Sevastopol\SS\config.bin

class CfgPatches
{
class ss_main
{
name = "SS - Map Files";
author = "Rombik";
requiredVersion = 1.60;
requiredAddons[] = {"A3_Data_F"};
units[] = {};
weapons[] = {};
};
};
<rebuilding units[]= and friends>...P:\temp\Sevastopol\SS\config.bin
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\M_000_000_lca.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\M_000_001_lca.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\M_001_000_lca.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\M_001_001_lca.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\N_000_000_nohq.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\N_000_001_nohq.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\N_001_000_nohq.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\N_001_001_nohq.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_L00_L01_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_L00_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_L03_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_L03_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_L00_N_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_L00_N_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_N_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_N_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-000_N_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-000_N_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_L00_L01_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_L00_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_L03_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_L03_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_L00_N_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_L00_N_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_000-001_N_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_000-001_N_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_000_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_000_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={0.03125,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_000_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_L03_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_L03_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_L03_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_L03_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_L00_N_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_L00_N_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_N_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_N_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-000_N_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-000_N_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_000_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_000_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,1.03125,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_000_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_L00_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_L03_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_L03_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_L00_N_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_L00_N_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="Sevastopol\SS\data\ss_beach_nopx.paa";
texGen=1;
};
class Stage4
{
texture="Sevastopol\SS\data\ss_beach_co.paa";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_N_L01_N_N.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_N_L01_N_N.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="Sevastopol\SS\data\ss_grass_nopx.paa";
texGen=1;
};
class Stage6
{
texture="Sevastopol\SS\data\ss_grass_co.paa";
texGen=2;
};
class Stage7
{
texture="";
texGen=1;
};
class Stage8
{
texture="";
texGen=2;
};
class Stage9
{
texture="";
texGen=1;
};
class Stage10
{
texture="";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
"rapify -PenW  "Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat" "P:\temp\Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat"" 
rapify Version 1.85, Dll 7.89 "P_001-001_N_N_L03_L04.rvmat"
Output is to P:\temp\Sevastopol\SS\data\layers\P_001-001_N_N_L03_L04.rvmat

ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={0,0,0,0};
specularPower=0;
class Stage0
{
texture="sevastopol\ss\data\layers\s_001_001_lco.png";
texGen=3;
};
class Stage1
{
texture="sevastopol\ss\data\layers\m_001_001_lca.png";
texGen=4;
};
class TexGen3
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen4
{
uvSource="worldPos";
class uvTransform
{
aside[]={0.0010279606,0,0};
up[]={0,0,0.0010279606};
dir[]={0,-0.0010279606,0};
pos[]={-0.90625006,0.093749985,0};
};
};
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={5,0,0};
up[]={0,5,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
PixelShaderID="TerrainSNX";
VertexShaderID="Terrain";
class Stage2
{
texture="#(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt)";
texGen=0;
};
class Stage3
{
texture="";
texGen=1;
};
class Stage4
{
texture="";
texGen=2;
};
class Stage5
{
texture="";
texGen=1;
};
class Stage6
{
texture="";
texGen=2;
};
class Stage7
{
texture="Sevastopol\SS\data\ss_mud_nopx.paa";
texGen=1;
};
class Stage8
{
texture="Sevastopol\SS\data\ss_mud_co.paa";
texGen=2;
};
class Stage9
{
texture="Sevastopol\SS\data\ss_rock_nopx.paa";
texGen=1;
};
class Stage10
{
texture="Sevastopol\SS\data\ss_rock_co.paa";
texGen=2;
};
class Stage14
{
texture="sevastopol\ss\data\layers\n_001_001_nohq.png";
texGen=3;
};
Sevastopol\SS\data\layers\S_000_000_lco.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\S_000_001_lco.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\S_001_000_lco.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\layers\S_001_001_lco.paa
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\roads\roads.dbf
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\roads\roads.prj
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\roads\roads.shp
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
Sevastopol\SS\data\roads\roads.shx
‘Є®ЇЁа®ў ­® д ©«®ў: 1.
"RoadsLib.cfg has errors""

Share this post


Link to post
Share on other sites

"error: file paths must\be\lower\case

Failed. View->output logs for Sevastopol\SS
SS.pbo not produced due to error(s)
Job(s) completed in 2secs on Sat Dec 12 03:07:45 2020"

 

"Sevastopol\SS\data\ = bad

"sevastopol\ss\data\ = good

Based on the information above. Could be something completely different though. But try it with lowercase folder/filenames.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×