He'sCalledTheStig 4 Posted December 11, 2020 So I want to create a scifi mission where the players are on an alien planet. Is there a way, other than MCC Atmosphere and the vanilla Post Processing modules, to set a permanent color filter for all players in a mission? I'm thinking something weird like green or purple for an alien atmosphere. Share this post Link to post Share on other sites
pierremgi 4739 Posted December 11, 2020 The easiest way is to place a BI module environment/post-process and choose among templates. or you can create your own effect, in initPlayerLocal.sqf, using the ppEffectCreate command family. 3 Share this post Link to post Share on other sites
wogz187 1085 Posted December 11, 2020 @He'sCalledTheStig, Paste this in your player init to get started, Spoiler call { you_effect = ["ColorCorrections", 1500, [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [0, 1, 0, 0], [0.200, 0.600, 0.100, 0.0]]]; you_effect spawn { params ["_name", "_priority", "_effect", "_handle"]; _handle = ppEffectCreate [_name, _priority]; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 1; setApertureNew [2, 5, 14, .9]; }; } I'm sure you will want to tweak the values because it is very green! Have fun! 2 Share this post Link to post Share on other sites
He'sCalledTheStig 4 Posted December 12, 2020 14 hours ago, wogz187 said: @He'sCalledTheStig, Paste this in your player init to get started, Hide contents call { you_effect = ["ColorCorrections", 1500, [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [0, 1, 0, 0], [0.200, 0.600, 0.100, 0.0]]]; you_effect spawn { params ["_name", "_priority", "_effect", "_handle"]; _handle = ppEffectCreate [_name, _priority]; _handle ppEffectEnable true; _handle ppEffectAdjust _effect; _handle ppEffectCommit 1; setApertureNew [2, 5, 14, .9]; }; } I'm sure you will want to tweak the values because it is very green! Have fun! That's great, thank you! Now what do any of those values do? From what I know, one of those groups of numbers is "RGBA". 1 Share this post Link to post Share on other sites
wogz187 1085 Posted December 12, 2020 @He'sCalledTheStig, Here's the wiki page for post process effects. I set it to green by changing the values for the "color for colorization" array (select 2 select 2). Have fun! 1 Share this post Link to post Share on other sites
wogz187 1085 Posted December 13, 2020 @He'sCalledTheStig, I should've just posted this, Have fun! 1 Share this post Link to post Share on other sites
Greenfist 1863 Posted December 13, 2020 May I also recommend two of my tools for this: Recolor allows you to apply, edit and export as a script color correction effects while playing Another one is an editor which includes most of the other pp effects too: 4 Share this post Link to post Share on other sites