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So I want to create a scifi mission where the players are on an alien planet. Is there a way, other than MCC Atmosphere and the vanilla Post Processing modules, to set a permanent color filter for all players in a mission? I'm thinking something weird like green or purple for an alien atmosphere.

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@He'sCalledTheStig,

Paste this in your player init to get started,

Spoiler

call {
you_effect = ["ColorCorrections", 1500, [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [0, 1, 0, 0], [0.200, 0.600, 0.100, 0.0]]];
you_effect spawn {
	params ["_name", "_priority", "_effect", "_handle"];
	_handle = ppEffectCreate [_name, _priority];
		_handle ppEffectEnable true;
		_handle ppEffectAdjust _effect;
		_handle ppEffectCommit 1;

		setApertureNew [2, 5, 14, .9];
	};
}

I'm sure you will want to tweak the values because it is very green!

Have fun!

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14 hours ago, wogz187 said:

@He'sCalledTheStig,

Paste this in your player init to get started,

  Hide contents


call {
you_effect = ["ColorCorrections", 1500, [1, 1.1, 0.0, [0.0, 0.0, 0.0, 0.0], [0, 1, 0, 0], [0.200, 0.600, 0.100, 0.0]]];
you_effect spawn {
	params ["_name", "_priority", "_effect", "_handle"];
	_handle = ppEffectCreate [_name, _priority];
		_handle ppEffectEnable true;
		_handle ppEffectAdjust _effect;
		_handle ppEffectCommit 1;

		setApertureNew [2, 5, 14, .9];
	};
}

I'm sure you will want to tweak the values because it is very green!

Have fun!

That's great, thank you! Now what do any of those values do? From what I know, one of those groups of numbers is "RGBA".

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May I also recommend two of my tools for this:

Recolor allows you to apply, edit and export as a script color correction effects while playing

Another one is an editor which includes most of the other pp effects too:

 

 

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