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JohnKalo

[FIXED]Adding custom .paa textures

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Thought it worked but in other computers it does not. I am using simple .paa textures via the object builder. Via the object builder I press E and I add the texture to the different components. But when turning it into a .pbo and opening it in the editor it says [path].paa not found. How can I make the game locate the custom .paa file ???

 

Any help is appreciated because the addon has already been released and the issue persists!!! Thankfully feedback was provided but I cannot seem to find a way to fix it. Tried changing the path to the SockWhite.paa file to the P drive or to the addon folder but nothing works. The textures are in the .pbo file but their path is not recongized.

 

 

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Config.cpp

 

class CfgPatches
{
class Snow_static
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {};
        author = "GreekEditor";
};
};



class CfgVehicles {	
class Static;
class Christmas_Sock_Tree : Static {
	scope = 2;
	model = "\Christmas_Socks\objects\SockTree.p3d";
	displayName = "Christmas Sock Tree";
	faction = "Empty";
	vehicleClass = "Small_Items";
           picture="\Christmas_Socks\icons\Pinguin.paa";
           icon="\Christmas_Socks\icons\Pinguin.paa";
		   descriptionShort="Christmas Sock Tree";
		   hiddenSelections[] = {"one","two"};
		   hiddenSelectionsTextures[] = {"\Christmas_Socks\Textures\SockWhite.paa",
		                                 "\Christmas_Socks\Textures\SockTree.paa",
		                                };
		   
};

};

In the object builder I have tried multiple paths to the texture and nothing worked!!

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  • Erased the hiddenSelections since it doesn't really do anything
  • Went to the object builder and made the path for textures as P: via the options.
  • Changed the name of the  texture to: Christmas_Socks\textures\socktree.paa

Still does not work !!!

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