JohnKalo 657 Posted December 7, 2020 Thought it worked but in other computers it does not. I am using simple .paa textures via the object builder. Via the object builder I press E and I add the texture to the different components. But when turning it into a .pbo and opening it in the editor it says [path].paa not found. How can I make the game locate the custom .paa file ??? Any help is appreciated because the addon has already been released and the issue persists!!! Thankfully feedback was provided but I cannot seem to find a way to fix it. Tried changing the path to the SockWhite.paa file to the P drive or to the addon folder but nothing works. The textures are in the .pbo file but their path is not recongized. Share this post Link to post Share on other sites
JohnKalo 657 Posted December 7, 2020 Config.cpp class CfgPatches { class Snow_static { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; author = "GreekEditor"; }; }; class CfgVehicles { class Static; class Christmas_Sock_Tree : Static { scope = 2; model = "\Christmas_Socks\objects\SockTree.p3d"; displayName = "Christmas Sock Tree"; faction = "Empty"; vehicleClass = "Small_Items"; picture="\Christmas_Socks\icons\Pinguin.paa"; icon="\Christmas_Socks\icons\Pinguin.paa"; descriptionShort="Christmas Sock Tree"; hiddenSelections[] = {"one","two"}; hiddenSelectionsTextures[] = {"\Christmas_Socks\Textures\SockWhite.paa", "\Christmas_Socks\Textures\SockTree.paa", }; }; }; In the object builder I have tried multiple paths to the texture and nothing worked!! Share this post Link to post Share on other sites
JohnKalo 657 Posted December 7, 2020 Erased the hiddenSelections since it doesn't really do anything Went to the object builder and made the path for textures as P: via the options. Changed the name of the texture to: Christmas_Socks\textures\socktree.paa Still does not work !!! Share this post Link to post Share on other sites