bi_mg 7 Posted December 3, 2020 (edited) Hello Arma 3 developers, scripters and gamers, What I'm doing: I'm develope a framework to validate datatype subjects like pairs, indices, unit vectors, unit intervals, rgb colors, paths and so on. It will display in a simple message at gameplay in different code colors, if an validation message ocurre. I developed a dynamic tiny template engine for this FW. The version of Arma 3 must be at least 1.82+. Right now I develope test cases. What I need: I need - as the topic sais - a navigable interactive action menue in form of a GUI Menue. My Question: Are there BuitIn BIS Scripts do to that? thanks, mg PS: In the future, I will finish the development of a FW that can import and export compositions with random items, 3D positions, appearance and other attributes. But first this FW to develope that FW that. Edited December 3, 2020 by bi_mg correction Share this post Link to post Share on other sites
Larrow 2814 Posted December 4, 2020 23 hours ago, bi_mg said: a navigable interactive action menue 1 Share this post Link to post Share on other sites
bi_mg 7 Posted December 4, 2020 Hi Larrow, thank you very much. I will test it and reference it to your FW, if I use it or parts of your code. can you list up builtin simple BIS script functions as I asked please? I'm very sure you are professional in this case, simply because wrote your actionMenu FW, no doubt 😉. My intention is that my framework should contain as few external scripts as possible and rely on builtin script functions. So you can simple use It on Arma 3 Core. That is why I asked. good night Share this post Link to post Share on other sites
Larrow 2814 Posted December 4, 2020 You could create a menu via showCommandingMenu See first Note by LaKing for an example. 1 Share this post Link to post Share on other sites
bi_mg 7 Posted December 4, 2020 thank you very much!!! That will help 👍. See you then in my first presentation of my first Arma 3 DEV FW - in Dec/Jan I hope 😬. Share this post Link to post Share on other sites