InsanityGamer 0 Posted November 26, 2020 If i wanted to make a script that requires a satchel to be placed on a radio tower to destroy it, what would be a method i could use? Basically im trying to make it so players cant just shoot it with CAS or Artillery. someone has to physically walk up and place a satchel on the tower to blow it up. Share this post Link to post Share on other sites
Maff 246 Posted November 26, 2020 This should do the damage. _radioTower addEventHandler [ "HandleDamage", { params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"]; if (toLower _projectile isEqualTo "satchelcharge_remote_ammo") then {1} else {0}; } ]; 3 Share this post Link to post Share on other sites