zagor64bz 1225 Posted November 22, 2020 Ok..here we go again. Is it possible to make an old-style progress-bar loading screen to be used as an intro in a mission? The map (Altis) needs some time to load all the spawned units and now if you start moving after the opening shot is quite laggy. Everything seam to settle down once everything is spawned and the caching script puts away what is not need right away. So I thought to "cheat" the player by having a black screen with a "fake" progress-bar to gain that little needed extra-time. Is this possible? Thanks to anyone willing to help.. something like this..LOL.. 1 Share this post Link to post Share on other sites
beno_83au 1362 Posted November 22, 2020 Perhaps https://community.bistudio.com/wiki/startLoadingScreen? Just be sure to read the notes, there's some literal game stoppers in there. 2 Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 22, 2020 58 minutes ago, beno_83au said: Perhaps https://community.bistudio.com/wiki/startLoadingScreen? Just be sure to read the notes, there's some literal game stoppers in there. Yap..that's a good place to start...hopefully (hahahahaha...who I'm kidding..this is ArmA after all) it won't be too complicated.😋 EDIT: One more question...the establishing shot..could that be prevented to be skipped for a certain amount of time? Share this post Link to post Share on other sites
JohnKalo 657 Posted November 22, 2020 The show video for the loading bar is possible. You just have to play a video with a trigger. Have not got the code right now but if you need it I should be able to access it. The code is simple and based on this: https://community.bistudio.com/wiki/BIS_fnc_playVideo also the video cannot be skipped. Be careful however because while the video plays the players exist or they don't if you use tricks. 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 22, 2020 29 minutes ago, JohnKalo said: The show video for the loading bar is possible. You just have to play a video with a trigger. Have not got the code right now but if you need it I should be able to access it. The code is simple and based on this: https://community.bistudio.com/wiki/BIS_fnc_playVideo also the video cannot be skipped. Be careful however because while the video plays the players exist or they don't if you use tricks. Awesome... it's even better if the player "exist"; so while the video is playing the map will load, right? From what I could understand from this command: startLoadingScreen or this BIS_fnc_startLoadingScreen the loading of the mission will not start until it's done, correct? I remember in the past, playing videos was a bit unreliable, quality-wise...I guess given the right format (ogv) is now not a problem? Thank you anyway for your reply! Share this post Link to post Share on other sites
zagor64bz 1225 Posted November 22, 2020 SOLVED: Thanks to @Merlijn at the Arma 3 discord, I got this working with: 0 fadeSound 0;//mute game sound playMusic "intro";// play dramatic intro music _handle = ["Videos\loadin-bar_text.ogv"] spawn BIS_fnc_playVideo;//start video waitUntil {scriptDone _handle};//wait for video to finish null = [] execVM "Scripts\StoryBoard.sqf";//launch opening shots/mission 0 fadeSound 1;//restore game sound A short video will follow to demonstrate... EDIT 2: 1 Share this post Link to post Share on other sites