Picolini780 1 Posted November 11, 2020 Before 2.0 when you use _vehicle allowDamage false; in a vehicle, its "HandleDamage" Event Handler does not fire when the vehicle get damaged. This seens to be changed now on 2.0, now "HandleDamage" fires with 0 damage. Can someone confirm? Thanks. Share this post Link to post Share on other sites