Bravo2020 0 Posted October 29, 2020 For somereason when i select what role i want on my server and press play it just kicks me back to selecting my role and gives me the message of: No entry ‘bin\config.bin/CfgPatches.aia_baseconfig_f’. I really dont know why its doing this. it even gives this error when you stat up the game and go into the menu. file:///C:/Users/Charlie Driver/Downloads/10ID_C1_V1.html this is the modpack and the problem i get with it is the no entry message. Share this post Link to post Share on other sites
POLPOX 766 Posted October 29, 2020 1 hour ago, Bravo2020 said: file:///C:/Users/Charlie Driver/Downloads/10ID_C1_V1.html Do we need to hack into your computer? I can't see that. 1 hour ago, Bravo2020 said: modpack “MODPack” is a illegal thing, you're probably reffering to a “MOD List.” Also whichever bad MOD is most likely the reason. Share this post Link to post Share on other sites
Bravo2020 0 Posted October 29, 2020 Quote 1 hour ago, POLPOX said: Do we need to hack into your computer? I can't see that. “MODPack” is a illegal thing, you're probably reffering to a “MOD List.” Also whichever bad MOD is most likely the reason. how does one share mod lists Share this post Link to post Share on other sites
Gunter Severloh 3949 Posted October 29, 2020 1 hour ago, Bravo2020 said: how does one share mod lists In the Arma3 launcher, under the mods tab, go to the top of the screen where it says ...more click on that and choose the export list of mods to a file A save box will open, choose where you want to save it and then choose notepad doc in the bottom box where it says "save as type" Saving it as a notepad doc will paste your mods you have loaded or all mods, into a list along with links to each of them on the workshop. Post that here in a spoiler in your reply. Other notes You may have a problem with your command line parameters exceeding the hard Windows character limit which is 256 characters. Also that error i've seen before with AIA terrains, and with WW2 mods, you using any WW2 mods? Post that mod list and we can go from there. Welcome to BI forums btw! Share this post Link to post Share on other sites
Bravo2020 0 Posted October 29, 2020 3 hours ago, Gunter Severloh said: In the Arma3 launcher, under the mods tab, go to the top of the screen where it says ...more click on that and choose the export list of mods to a file A save box will open, choose where you want to save it and then choose notepad doc in the bottom box where it says "save as type" Saving it as a notepad doc will paste your mods you have loaded or all mods, into a list along with links to each of them on the workshop. Post that here in a spoiler in your reply. Other notes You may have a problem with your command line parameters exceeding the hard Windows character limit which is 256 characters. Also that error i've seen before with AIA terrains, and with WW2 mods, you using any WW2 mods? Post that mod list and we can go from there. Welcome to BI forums btw! Spoiler Mods ---- [AIF] WW2 Gear and Uniforms, http://steamcommunity.com/sharedfiles/filedetails/?id=2140795992 7Y Assets WW2, http://steamcommunity.com/sharedfiles/filedetails/?id=1202636528 ace, http://steamcommunity.com/sharedfiles/filedetails/?id=463939057 ACEX, http://steamcommunity.com/sharedfiles/filedetails/?id=708250744 Achilles, http://steamcommunity.com/sharedfiles/filedetails/?id=723217262 ACRE Animations, http://steamcommunity.com/sharedfiles/filedetails/?id=2140308792 ACRE2, http://steamcommunity.com/sharedfiles/filedetails/?id=751965892 CBA_A3, http://steamcommunity.com/sharedfiles/filedetails/?id=450814997 CSA38 ACE Compatibility, http://steamcommunity.com/sharedfiles/filedetails/?id=1380911275 CSA38 ACRE2 Compatibility, http://steamcommunity.com/sharedfiles/filedetails/?id=1708487693 CSA38 mod - Czechoslovak army 1938 (Munich crisis), http://steamcommunity.com/sharedfiles/filedetails/?id=641305739 CSA38 mod - Marenice (WW2 terrain), http://steamcommunity.com/sharedfiles/filedetails/?id=1526918410 CUP Terrains - Core, http://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 Faces of War, http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 GEIST-A3 LITE, http://steamcommunity.com/sharedfiles/filedetails/?id=773314286 GEIST-A3 LITE FOW, http://steamcommunity.com/sharedfiles/filedetails/?id=1146976852 IFA3_AIO_LITE, http://steamcommunity.com/sharedfiles/filedetails/?id=660460283 Immersion Cigs, http://steamcommunity.com/sharedfiles/filedetails/?id=753946944 injured Ai, http://steamcommunity.com/sharedfiles/filedetails/?id=1270807734 Orglandes, France 1944, http://steamcommunity.com/sharedfiles/filedetails/?id=2173146730 PLP Markers, http://steamcommunity.com/sharedfiles/filedetails/?id=495275491 PLP Materials, http://steamcommunity.com/sharedfiles/filedetails/?id=1354397885 Remove stamina, http://steamcommunity.com/sharedfiles/filedetails/?id=632435682 Remove stamina - ACE 3, http://steamcommunity.com/sharedfiles/filedetails/?id=782415569 Rosche, Germany, http://steamcommunity.com/sharedfiles/filedetails/?id=1527410521 Secret Weapons, http://steamcommunity.com/sharedfiles/filedetails/?id=756352410 Suppress, http://steamcommunity.com/sharedfiles/filedetails/?id=825174634 Unit Voiceovers 1944, http://steamcommunity.com/sharedfiles/filedetails/?id=1361160962 WW2 Markers, http://steamcommunity.com/sharedfiles/filedetails/?id=1310692379 Share this post Link to post Share on other sites
Gunter Severloh 3949 Posted October 30, 2020 What i thought, going to make a suggestion up to you if its something you want to do or try, but for the number of mods you are running, especially major mods those being all the WW2 mods, including ace, is setup separate command lines for those particular mods that you use for certain missions. I mean alot of issues people have on servers is usually with mods if not script issues with missions. In my opinion and experience its more efficient ideal to run fewer mods for certain types of missions, or missions of choice that use only certain assets from the mods you have loaded then to have them all running at once. Create separate command lines for certain mods only that have assets (objects, units, tanks, weapons, etc,.) in a mission. The mission your playing does it have and use all the assets from all these mods that you need them all loaded at once? Share this post Link to post Share on other sites