JoseRodriguez 6 Posted October 27, 2020 Hello, I have another noob question. I use below template for init of missions. It works perfectly. However, I want first text to take 10 seconds to appear and 10 more seconds to disappear. I also want the second text to do the same in 15 seconds. But it doesn't work. I tried to change "5" values but black screen is messed up. It suddenly opens, then goes to black again etc... To be honest, I don't understand how this works. Can you guys help? null=[]spawn { cutText ["","BLACK FADED",2]; titleText ["Test Text 1", "BLACK OUT", 5]; uiSleep 5; titleText ["Test Text 1", "BLACK IN", 5]; uiSleep 5; titleText ["Test Text 2", "BLACK OUT", 5]; uiSleep 5; titleText ["Test Text 2", "BLACK IN", 5]; uiSleep 5; [1, "BLACK", 5, 1] spawn BIS_fnc_fadeEffect; }; Share this post Link to post Share on other sites
JoseRodriguez 6 Posted October 27, 2020 I resolved it by injecting cutText to certain points. Looks like it runs out of cutText fuel... Still don't know how it works though null=[]spawn { cutText ["","BLACK FADED",2]; titleText ["Test Text 1", "BLACK OUT", 10]; uiSleep 10; titleText ["Test Text 1", "BLACK IN", 10]; uiSleep 10; cutText ["","BLACK FADED",2]; titleText ["Test Text 2", "BLACK OUT", 15]; uiSleep 15; cutText ["","BLACK FADED",2]; titleText ["Test Text 2", "BLACK IN", 15]; uiSleep 15; [1, "BLACK", 5, 1] spawn BIS_fnc_fadeEffect; }; Share this post Link to post Share on other sites