Hydric 1 Posted October 21, 2020 Question So, I was wondering if it was possible to potentially make a custom text Heads Up Display that looks kind of like the Antistasi HUD. The Antistasi HUD includes things like Covertness, Balance of money, Following, etc... I was wondering how I would be able to do something like this with minimal effort involved. Possible Solutions I've tried using the titleText in order to display a variable from my "Variables.sqf" file, however; this isn't a good idea because I use the titleText for dialogue between the player and AI characters. <Variables.sqf> balance = 1200; <buildingtutorial.sqf> params ["_object", "_caller", "_actionId", "_args"]; _jeep = _args param [0]; _transporttruck = _args param [1]; ["TASK1", "SUCCEEDED"] call BIS_fnc_taskSetState; titleText[format["<t color='#00FF00'>Commander Petros</t>: Welcome to the new camp, newbie."], "PLAIN DOWN", -1, true, true]; sleep 5; titleText[format["<t color='#00FF00'>Commander Petros</t>: Go over to that workbench over there and build the vehicle depot, then come back to me and I'll purchase some vehicles for it."], "PLAIN DOWN", -1, true, true]; titleFadeOut 7; _object removeAction _actionId; _object addAction ["Buy Vehicles", "buyVehicle.sqf", [_jeep, _transporttruck]]; exit; I haven't actually found anything useful regarding a custom GUI or HUD in ArmA 3 quite yet so this would be really helpful. Thanks in advance for potential solution/help in the comments. Share this post Link to post Share on other sites
wogz187 1086 Posted October 21, 2020 @Hydric, You can open the GUI editor in game. Check this out,https://community.bistudio.com/wiki/Arma_3_User_Interface_Editor Have fun! 1 Share this post Link to post Share on other sites