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Hello guys i put my Working version of the Animated Opening Intro  " same of Tac OPS "

In first times , escuse my english 😉 

 

Ok For the First step you need to creat 2 sqf file : timeline.sqf and initIntro.sqf

 

In the eden editor you needto one intro with a player soldier.And save the intro.

 

In your description.sqf  enter this code

 

class CfgFunctions
{
	class A3_Missions_F_Tacops
    {
        tag = "BIS";
		project = "arma3";

		#include "\A3\Missions_F_Tacops\cfgFunctions.inc"        
    };
};

 

 

 

Now you need to add code in timeline.sqf .

 

 

private _timeline =
[

	[ 0.000, 	{
				//playMusic "LeadTrack01_F_Tacops";
				//0 fadeMusic 1;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
				0 = [true, ["Guess what", "This is some text you're reading"], STYLE_TITLE_AND_SENTENCE] spawn BIS_fnc_TO_AS_ShowStaticText;
			}
	],
	[ 4.7, 		{	[MODE_BLACKOUT,3,false] call bis_fnc_animatedScreen;	}],
	[ 7.709503, 	{
				// < Image 01 -
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[2,3,1.00]							] call bis_fnc_animatedScreen;
				playsound3D ["a3\Sounds_F_Tacops\SFX\Missions\c01_1.wss",player, false, getPosASL player, 0.35];
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
    				//[MODE_BLACKOUT,	0.01, true								] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE, 	1, 	"AOSlide1.jpg"		] call bis_fnc_animatedScreen;
				[MODE_LAYER_ROTATE, 	1, 	8,5				] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	1, 	8,nil,1.1			] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE,	C01_SLIDE5_ID_PARTICLEMIST,		C01_SLIDE5_IMG_PARTICLEMIST,	nil,0.5,1	] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE,	C01_SLIDE5_ID_PARTICLEMIST2,		C01_SLIDE5_IMG_PARTICLEMIST,	nil,0.4,1.9	] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	C01_SLIDE5_ID_PARTICLEMIST, 							20, [0.7,0.65], nil, [0.3,0.65]	] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	C01_SLIDE5_ID_PARTICLEMIST2, 							20, [0.3,0.65], nil, [0.7,0.65]	] call bis_fnc_animatedScreen;
				[MODE_LAYER_ROTATE, 	C01_SLIDE5_ID_PARTICLEMIST2, 							10, -30	] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,		2,				false				] call bis_fnc_animatedScreen;
			}
	],
	[09.504309, 	{
    				//0 = [localize "Amazing that you can read this!", STYLE_DYNAMIC_TOPLEFT, 0] spawn BIS_fnc_TO_AS_ShowDynamicText;
       			}
	],
	[10.055399, 	{
				//0 = [localize "Holy Shit", STYLE_DYNAMIC_CENTER1, 1] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 13.255399, 	{
				//  Image 01 >
				//fade to black
				[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen;			}
	],
	[ 15.388489, 	{
				// < Text 01
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[1,3,1.05]							] call bis_fnc_animatedScreen;
        			[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
    				0 = [true, [ "Amazing that you can read this!"], STYLE_ONE_SENTENCE] spawn BIS_fnc_TO_AS_ShowStaticText;
    			}
	],
	[ 20.059,  	{	[MODE_BLACKOUT,3,false] call bis_fnc_animatedScreen;	}],
	[ 23.071934, 	{
				// < Image 02 -
				//[ MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[ MODE_INIT,		[8,3,1.00]							] call bis_fnc_animatedScreen;
				playsound3D ["a3\Sounds_F_Tacops\SFX\Missions\c01_2.wss",player, false, getPosASL player, 0.23];
    				[ MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
    				[ MODE_BLACKOUT,	0.01, true							] call bis_fnc_animatedScreen;
				[ MODE_LAYER_CREATE,	2,		"AOSlide2.jpg"		] call bis_fnc_animatedScreen;
				[ MODE_SKYBOX_CREATE,	C01_SLIDE2_ID_SKYBOX,			C01_SLIDE2_IMG_SKYBOX,		1,	30	] call bis_fnc_animatedScreen;
				//[ MODE_LAYER_CREATE,	C01_SLIDE2_ID_BLOOD_A,			C01_SLIDE2_IMG_BLOOD_A				] call bis_fnc_animatedScreen;
				//[ MODE_LAYER_CREATE,	C01_SLIDE2_ID_BLOOD_B,			C01_SLIDE2_IMG_BLOOD_B				] call bis_fnc_animatedScreen;
				//[ MODE_LAYER_CREATE,	C01_SLIDE2_ID_BLOOD_C,			C01_SLIDE2_IMG_BLOOD_C				] call bis_fnc_animatedScreen;
				//[ MODE_LAYER_CREATE,	C01_SLIDE2_ID_ABOVEBLOOD,		C01_SLIDE2_IMG_ABOVEBLOOD			] call bis_fnc_animatedScreen;
				//[ MODE_LAYER_CREATE,	C01_SLIDE2_ID_SOLDIER_WITH_AK,		C01_SLIDE2_IMG_SOLDIER_WITH_AK			] call bis_fnc_animatedScreen;
				[ MODE_LAYER_FADE, 	[C01_SLIDE2_ID_BLOOD_A,C01_SLIDE2_ID_BLOOD_C], 0.001,0,1				] call bis_fnc_animatedScreen;

				//fade away the black screen
				[MODE_BLACKIN,2,false] call bis_fnc_animatedScreen;
				//rotate background
				[MODE_LAYER_ROTATE,	[2,C01_SLIDE2_ID_BLOOD_A,C01_SLIDE2_ID_BLOOD_B,C01_SLIDE2_ID_BLOOD_C,C01_SLIDE2_ID_ABOVEBLOOD],10,15] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE,	[2,C01_SLIDE2_ID_BLOOD_A,C01_SLIDE2_ID_BLOOD_B,C01_SLIDE2_ID_BLOOD_C,C01_SLIDE2_ID_ABOVEBLOOD],10,nil,1.3] call bis_fnc_animatedScreen;

				//rotate FOREGROUND
				//[MODE_LAYER_ROTATE,C01_SLIDE2_ID_SOLDIER_WITH_AK,8,10] call bis_fnc_animatedScreen;
				//[MODE_LAYER_ANIMATE,C01_SLIDE2_ID_SOLDIER_WITH_AK,8,nil,1.8] call bis_fnc_animatedScreen;

				//uisleep 2;

				[MODE_LAYER_FADE, C01_SLIDE2_ID_BLOOD_B, 2, 0, 1] call bis_fnc_animatedScreen;
				[MODE_LAYER_FADE, C01_SLIDE2_ID_BLOOD_A, 2, 1, 0] call bis_fnc_animatedScreen;
			}
	],
	[ 24.940964, {
   				 //00 = [localize "Will it just not cease to amaze?", 999, 0,[0.5,0.45]] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 25.875478, 	{
    				 //00 = [localize "No it continues ever onwards", 999, 1,[0.15,0.75]] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 28.675478, 	{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen; }],
	[ 30.724647, 	{
				// < Text 02
    				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[1,3,1.05]							] call bis_fnc_animatedScreen;
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
       				0 = [true, [ "Truly spectacular that you can see this now!"], STYLE_TITLE_AND_SENTENCE] spawn BIS_fnc_TO_AS_ShowStaticText;
    			}
	],
	[ 36.096, 	{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen; }],
	[ 38.434257, 	{
				// < Image 03 -
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[2,3,1.00]							] call bis_fnc_animatedScreen;
				playsound3D ["a3\Sounds_F_Tacops\SFX\Missions\c01_3.wss",player, false, getPosASL player, 0.7];
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
   				[MODE_BLACKOUT,	0.01, true									] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE, 	3, 	"AOSlide3.jpg"		] call bis_fnc_animatedScreen;
				//[MODE_LAYER_CREATE, 	C01_SLIDE3_ID_BACKGROUND2, 	C01_SLIDE3_IMG_BACKGROUND2,nil,0		] call bis_fnc_animatedScreen;
				//[MODE_LAYER_CREATE, 	C01_SLIDE3_ID_BACKGROUND3, 	C01_SLIDE3_IMG_BACKGROUND3,nil,0	] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE, 	C01_SLIDE3_ID_SPARKS, 		C01_SLIDE3_IMG_SPARKS			] call bis_fnc_animatedScreen;
				[MODE_LAYER_ROTATE, 	[
								3,
								C01_SLIDE3_ID_BACKGROUND2,
								C01_SLIDE3_ID_BACKGROUND3
        						], 				8,5					] call bis_fnc_animatedScreen;
				[MODE_LAYER_ROTATE, C01_SLIDE3_ID_SPARKS,		8,15					] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	[
								3,
								C01_SLIDE3_ID_BACKGROUND2,
								C01_SLIDE3_ID_BACKGROUND3
							],				8,nil,1.1				] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	[
								C01_SLIDE3_ID_SPARKS
							],				8,nil,1.1				] call bis_fnc_animatedScreen;
				[MODE_LAYER_PULSE, 	C01_SLIDE3_ID_BACKGROUND2,	3,0.9,0,5 		                ] call bis_fnc_animatedScreen;
				[MODE_LAYER_PULSE, 	C01_SLIDE3_ID_BACKGROUND3, 	1,0.9,0.2,5             	        ] call bis_fnc_animatedScreen;
				//[MODE_LAYER_PULSE, 	C01_SLIDE3_ID_SPARKS,       	1,0.9,0.2,8	       	          	] call bis_fnc_animatedScreen;
				//[MODE_LAYER_PULSE, 	C01_SLIDE3_ID_SPARKS,       	0.5,1,0,10	       	          	] call bis_fnc_animatedScreen;

				[MODE_BLACKIN,		2,				false					] call bis_fnc_animatedScreen;
			}
	],
	[ 42.246390, 	{
    				//00 = [localize "And that", STYLE_DYNAMIC_TOPLEFT] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 44.607636, 	{
    				//00 = [localize "is a wrap", STYLE_DYNAMIC_BOTTOMRIGHT] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 44.007636,  	{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen; }],
	[ 46.129644, 	{
				// < Text 03
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[1,3,1.05]							] call bis_fnc_animatedScreen;
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
       				0 = [true, [ "But now it is almost time to end this"], STYLE_ONE_SENTENCE] spawn BIS_fnc_TO_AS_ShowStaticText;
    			}
	],
	[ 51.700,  	{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen; }],
	[ 53.825030, 	{
				// < Image 04 -
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[2,3,1.00]							] call bis_fnc_animatedScreen;
				playsound3D ["a3\Sounds_F_Tacops\SFX\Missions\c01_4.wss",player, false, getPosASL player, 0.85];
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
    				[MODE_BLACKOUT,	0.01, true							] call bis_fnc_animatedScreen;
				[MODE_LAYER_CREATE, 	4, 	"AOSlide4.jpg"	] call bis_fnc_animatedScreen;
				[MODE_LAYER_ROTATE, 	4, 	8,5				] call bis_fnc_animatedScreen;
				[MODE_LAYER_ANIMATE, 	4, 	8,nil,1.1			] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,		2,				false				] call bis_fnc_animatedScreen;
			}
	],
	[ 55.679835, 	{
    				//00 = [localize "Just", STYLE_DYNAMIC_TOPLEFT] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 56.571677, 	{
    				//00 = [localize "About", STYLE_DYNAMIC_BOTTOMRIGHT] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 59.368241, 		{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen;	}],
 	[ 61.513304, 	{
				// < Text 04
				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[1,3,1.05]							] call bis_fnc_animatedScreen;
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
       				0 = [true, [ "So thanks so much for reading", "It truly means alot"], STYLE_TWO_SENTENCES] spawn BIS_fnc_TO_AS_ShowStaticText;
    			}
	],
	[ 67.179569, 		{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen;	}],
	[ 69.162460, 	{       //key 26
				// < Image 05 -
				//[ MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[ MODE_INIT,		[9,3,1.05]							] call bis_fnc_animatedScreen;
				playsound3D ["a3\Sounds_F_Tacops\SFX\Missions\c01_5.wss",player, false, getPosASL player, 0.55];
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[ MODE_BLACKOUT,	0.01, true							] call bis_fnc_animatedScreen;
				//[ MODE_SKYBOX_CREATE,	C01_SLIDE5_ID_PARTICLESMOKE,		C01_SLIDE5_IMG_PARTICLESMOKE,		1,	20	] call bis_fnc_animatedScreen;

				[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_PARTICLESMOKE,		C01_SLIDE5_IMG_PARTICLESMOKE			] call bis_fnc_animatedScreen;
    				//[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_BACKGROUND,		C01_SLIDE5_IMG_BACKGROUND    			] call bis_fnc_animatedScreen;
        			[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_CONVOY,			C01_SLIDE5_IMG_CONVOY				] call bis_fnc_animatedScreen;
    				[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_SOLDIER,			C01_SLIDE5_IMG_SOLDIER				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_SOLDIERSHARP,		C01_SLIDE5_IMG_SOLDIERSHARP			] call bis_fnc_animatedScreen;
				[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_PARTICLEMIST,		C01_SLIDE5_IMG_PARTICLEMIST,	nil,nil,0.75	] call bis_fnc_animatedScreen;
				[ MODE_LAYER_CREATE,	C01_SLIDE5_ID_PARTICLEMIST2,		C01_SLIDE5_IMG_PARTICLEMIST,	nil,nil,0.8	] call bis_fnc_animatedScreen;


				[ MODE_LAYER_ROTATE, 	[C01_SLIDE5_ID_SOLDIER,C01_SLIDE5_ID_SOLDIERSHARP], 				15,10				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ROTATE, 	[C01_SLIDE5_ID_BACKGROUND,C01_SLIDE5_ID_CONVOY], 				30,30				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ROTATE, 	C01_SLIDE5_ID_PARTICLESMOKE, 							-10,30				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ANIMATE, 	[C01_SLIDE5_ID_BACKGROUND,C01_SLIDE5_ID_PARTICLESMOKE,C01_SLIDE5_ID_CONVOY], 	30, nil, 1.3			] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ANIMATE, 	[C01_SLIDE5_ID_SOLDIER,C01_SLIDE5_ID_SOLDIERSHARP], 				10, nil, 1.3			] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ANIMATE, 	C01_SLIDE5_ID_PARTICLESMOKE, 							10, [0.5,0.4], 1.0		] call bis_fnc_animatedScreen;
				[ MODE_LAYER_FADE,  	C01_SLIDE5_ID_SOLDIERSHARP, 							5,0				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_FADE,  	[C01_SLIDE5_ID_PARTICLEMIST,C01_SLIDE5_ID_PARTICLEMIST2],			0,0.15				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_FADE,  	C01_SLIDE5_ID_PARTICLESMOKE,							0,0.75				] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ANIMATE, 	C01_SLIDE5_ID_PARTICLEMIST, 							20, [0.7,0.5], nil, [0.3,0.5]	] call bis_fnc_animatedScreen;
				[ MODE_LAYER_ANIMATE, 	C01_SLIDE5_ID_PARTICLEMIST2, 							20, [0.3,0.5], nil, [0.7,0.5]	] call bis_fnc_animatedScreen;
				[ MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
			}
	],
	[ 71.026742, 	{
				//00 = [localize "Gosh Golly, just wonderful", STYLE_DYNAMIC_TOPLEFT, 0] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 72.967529, 	{
   				//00 = [localize "It has been a ride has it not", STYLE_DYNAMIC_BOTTOMRIGHT, 1] spawn BIS_fnc_TO_AS_ShowDynamicText;
			}
	],
	[ 76.805115, 	{	[MODE_BLACKOUT,2,false] call bis_fnc_animatedScreen;	}],
	[ 79.093933,	{
    				//[MODE_DESTROY										] call bis_fnc_animatedScreen;
				//[MODE_INIT,		[1,3,1.05]							] call bis_fnc_animatedScreen;
				[MODE_RESET,[true,true]] call bis_fnc_animatedScreen;
				[MODE_BLACKIN,0,false] call bis_fnc_animatedScreen;
	  			0 = [true, [ "End of Text", "Now run along!"], STYLE_TITLE_BIG] spawn BIS_fnc_TO_AS_ShowStaticText;
			}
	],
	[ 88.1,		{	[MODE_BLACKOUT,1,false] call bis_fnc_animatedScreen;	}],
	[ 91.9,		{ 	["Timeline finished:%1", 0 ] call BIS_fnc_LogFormat;         }]
	];

Now you need to add code in the initIntro.sqf

 

#include "\a3\Missions_F_Tacops\Functions\fn_TO_AnimatedOpening.inc";
enableEnvironment false;
#include "timeline.sqf";
_d = [ _timeline, 0, "LeadTrack01_F_Tacops" ] spawn BIS_fnc_animatedOpening;
waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); false};
endMission "END1";

For custome The picture and song just change the path of yours immage and song in the timeline.sqf 

You cant custom text and layer . 

 

Et voilà les amis . 

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