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BrightRaven210

I want to make custom facewear, but I'm new to modding for Arma 3. Looking for guidance.

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So, I'm very much new to making any kind of mod for Arma 3, my only experience with mod making is making mostly some QoL stuff for STALKER and its various standalone mods (I was making a pretty big mod for Anomaly that included its own storyline and assets, but the Anomaly devs told me to just put it on hold and wait for STALKER 2 to come out and then make my mod for that instead), and I'm about beginner level in terms of knowledge with Blender.

 

With it being the month of spook, I want to make a set of custom facewear that are modeled as bird heads and bird skulls, but I honestly have no clue what to do to make it possible. Want to make something akin to the skulls and deer skulls in monk1junk1's Not what they seem... mod. So I'm looking for some help to get me started on the right track and guide me a bit in making something I can use to spook my unit during our spooky ops.

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Hello, Welcome to BI forums!

Maybe my Compilation list for modding can help at least narrow down your search

theres also my other compilation for modeling, and retexturing that may also help you with your particular interest

Maybe a fellow modeler, and modder could better guide you on specifically what

your looking to do, but as a good reference these two lists should have most if not all the tutorials on the subject.

    If you need more guides, see my signature for my Compilations Masterlist which has many more compilations and references.

Hope that helps, cheers!

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