aimgame 5 Posted October 19, 2020 Hi, people! I've made a mod (just some static buildings, objects, etc.), but i cant see it in the Zeus when im in it at my server... Though it is present in EDEN editor... I've even placed my objects from this mod to my mission, so my mod would become required... but still it didnt show up in the Zeus(( (zeus module is configured properly! some another 3d-party mods are visible there...) In the mod's objects confs: scope = 2; Any ideas, pls? Maybe there is something like "scopeZeus"??? Share this post Link to post Share on other sites
pierremgi 4886 Posted October 24, 2020 Not tested. Try addCuratorEditableObjects See also: https://community.bistudio.com/wiki/Arma_3_Curator 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted October 28, 2020 Have a look at 2 Share this post Link to post Share on other sites
aimgame 5 Posted October 31, 2020 Huge thanx to you all! I'll take a look at those links! Share this post Link to post Share on other sites
aimgame 5 Posted November 6, 2020 By the way i've found this parameter in some other addons - scopeCurator And then here it is - https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide - Quote scope = 2; // 2 = class is available in the editor; 1 = class is unavailable in the editor, but can be accessed via a macro; 0 = class is unavailable (and used for inheritance only). scopeCurator = 2; // 2 = class is available in Zeus; 0 = class is unavailable in Zeus. scopeArsenal = 2; // 2 = class is available in the Virtual Arsenal; 0 = class is unavailable in the Virtual Arsenal. Share this post Link to post Share on other sites
Mootaz25kh 19 Posted May 24, 2021 https://pastebin.com/ViWt7VPs i need help with my mod as it's not showing in zues Share this post Link to post Share on other sites