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Walkero0

Terrain Material

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Hy. I wan't to know why I can't adjust the rvmat color settings on the Material file.

ywPR5yL.png

 

There are no changes visible on the opened Buldozer.

I tried to remove the texture path of asphalt texture in layers.cfg and regenerated the tiles in Terrainbuilder with no luck.

I export textures with 5 materials per cell.

My layers.cfg:

https://pastebin.com/SGmbQ8ne

My asphalt material file:

https://pastebin.com/Zxz0vbcC

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Ground textures use nopx and not nohq / smdi

 

ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
specular[] = {0.0,0.0,0.0,0};
specularPower = 1;
emmisive[] = {0,0,0,0};
PixelShaderID = "NormalMapDiffuse";
VertexShaderID = "NormalMapDiffuseAlpha";
class Stage1
{
	texture = "a3\map_data\gdt_concrete_nopx.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {5,0,0};
		up[] = {0,5,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};
class Stage2
{
	texture = "a3\map_data\gdt_concrete_co.paa";
	uvSource = "tex";
	class uvTransform
	{
		aside[] = {5,0,0};
		up[] = {0,5,0};
		dir[] = {0,0,0};
		pos[] = {0,0,0};
	};
};

See here for more info https://community.bistudio.com/wiki/Arma_3_Parallax_Map

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thank you for your answer. I changed the nohq colorlevel to nopx and removed smdi. But still can't adjust material color

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Ground textures don't work like that

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