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Oguzhan0718

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You need to apply the correct named selections to the model and have a correctly setup model.cfg...

Have a look here.

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1 minute ago, Oguzhan0718 said:

Model.cfg is ok but I don't know how to splint.

I think something is getting lost in translation.

You need to open your in Object Builder and define the correct named selections (Spine etc).

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You can do a lot of the work in 3DS Max, but you can't do everything. You'll still need to do a fair amount of work in Object Builder...

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14 hours ago, Oguzhan0718 said:

Sorry to bother you, but when I export from the blender I get such an error in the object generator.

 

ERROR:

 

unable to load file. load error.

What file format are you exporting as? I tend to find .OBJ and/or .FBX work the best as .3DS can be rather touchy.

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