Zanzetkuken 0 Posted October 7, 2020 I'm new to working in the Terrain Editor, and while the ultimate terrain tutorial covers it, it specifically is written in a manner just to get the terrain builder working. I am curious as to what a good overall setup in terms of what would be listed in those two sections would be. Share this post Link to post Share on other sites
RoF 241 Posted October 8, 2020 It's just what textures you use, so something like this class Layers { class yourtag_yourproject_dirt { texture = ""; material = "yourtag\yourtag_yourproject\data\yourtag_yourproject_dirt.rvmat"; }; class yourtag_yourproject_dry_grass { texture = ""; material = "yourtag\yourtag_yourproject\data\yourtag_yourproject_dry_grass.rvmat"; }; class yourtag_yourproject_forest_pine { texture = ""; material = "yourtag\yourtag_yourproject\data\yourtag_yourproject_forest_pine.rvmat"; }; }; class Legend { picture="yourtag\yourtag_yourproject\source\mapLegend.png"; class Colors { yourtag_yourproject_dirt[]={{255,0,0}}; yourtag_yourproject_dry_grass[]={{255,255,0}}; yourtag_yourproject_forest_pine[]={{255,0,255}}; }; }; and rvmat's the textures you use ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="yourtag\yourtag_yourproject\data\yourtag_yourproject_dirt_nopx.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="yourtag\yourtag_yourproject\data\yourtag_yourproject_dirt_co.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; Share this post Link to post Share on other sites
Zanzetkuken 0 Posted October 8, 2020 16 hours ago, RoF said: It's just what textures you use, so something like this I know its the textures I use. I was wanting to know a good general listing that would cover most maps. Share this post Link to post Share on other sites
RoF 241 Posted October 8, 2020 41 minutes ago, Zanzetkuken said: I know its the textures I use. I was wanting to know a good general listing that would cover most maps. You set it up for each map, no point adding textures you don't use and making the .pbo bigger Share this post Link to post Share on other sites
Zanzetkuken 0 Posted November 1, 2020 On 10/8/2020 at 5:14 PM, RoF said: You set it up for each map, no point adding textures you don't use and making the .pbo bigger Yes, but I've been unable to track down any image of what all the stuff looks like for an easy side by side comparison of each of the many .rvmat files Arma gives you to know what I need to use for the map in the first place. I've been trying over the past month to use the Arma 3 tools, but they only let you go through them 1 at a time. Pretty annoying pain. Share this post Link to post Share on other sites
RoF 241 Posted November 2, 2020 9 hours ago, Zanzetkuken said: Yes, but I've been unable to track down any image of what all the stuff looks like for an easy side by side comparison of each of the many .rvmat files Arma gives you to know what I need to use for the map in the first place. I've been trying over the past month to use the Arma 3 tools, but they only let you go through them 1 at a time. Pretty annoying pain. You can convert the images to .png https://pmc.editing.wiki/doku.php?id=arma3:batch-file-examples#paa_to_tga_png I've honestly never really found it much of an issue to find the texture that's needed Share this post Link to post Share on other sites