tinter 184 Posted September 10, 2021 3 hours ago, aussie battler said: @tinter thanks for the reply. I had the rest of my question hidden in a spoiler, sorry for the confusion: // can run both of these: #include "compositions\beesting_CUP.sqf" #include "compositions\city.sqf" // can only run one of these: //#include "compositions\jono_deserted.sqf" #include "compositions\jono_fortified.sqf" // can run all of these: #include "compositions\jono_houses.sqf" #include "compositions\jono_military.sqf" #include "compositions\lived_in.sqf" // can only run one of these: // #include "compositions\livonia.sqf" #include "compositions\livonia_nonmodern.sqf" // can only run one of these: //#include "compositions\orange_prewar.sqf" #include "compositions\orange_war.sqf" // #include "compositions\orange_postwar.sqf" // can only run one of these: //#include "compositions\ravage_clean.sqf" #include "compositions\ravage_dirty.sqf" // can only run one of these: #include "compositions\vn_huts.sqf" // #include "compositions\vn_huts_vc.sqf" // can run all of these: #include "compositions\weferlingen_cup.sqf" #include "compositions\weferlingen_lived_in.sqf" #include "compositions\WF_houses_cup.sqf" Yes I saw, but again it depends on what you mean with doubling up. Including every file should not cause issues. If there are compositions for the same building, then each building will randomly choose one. The only problem you might run into is that a specific house type is clean some places and covered in blood other places. I gathered from your original question that you were worried about a furniture pile up? I interpret that to mean furniture spawning on top of each other, like a chair clipping inside a table? That will not happen even if you run everything. If this is not what you're worried about, please let me know. 1 Share this post Link to post Share on other sites
aussie battler 91 Posted September 11, 2021 @tinter thANKS for the reply. I was worried that furniture would spawn inside each other if I included all the files. Ill just include all the files to get the most of all buildings. Love your work, this mod has such great performance. 1 Share this post Link to post Share on other sites
HBAOplus 11 Posted October 19, 2021 Hi, I found out that in some buildings, doors are sealed, which may break custom missions. Could you please do some adjustment to these compositions? https://imgtu.com/i/50Z7JP Share this post Link to post Share on other sites
tinter 184 Posted October 24, 2021 On 10/19/2021 at 2:22 PM, HBAOplus said: Hi, I found out that in some buildings, doors are sealed, which may break custom missions. Could you please do some adjustment to these compositions? https://imgtu.com/i/50Z7JP Ah yes, that is some Laws of War composition. Removing it from the mod is probably a good idea. Share this post Link to post Share on other sites
Capt Childs 178 Posted January 25, 2022 In MP, if a player moves into range and forces furniture spawning, but then moves out of range, if he (or someone else) moves back into range will the same furniture respawn, or could it be different? Looks really interesting BTW! 1 Share this post Link to post Share on other sites
tinter 184 Posted February 12, 2022 On 1/25/2022 at 5:17 PM, Capt Childs said: In MP, if a player moves into range and forces furniture spawning, but then moves out of range, if he (or someone else) moves back into range will the same furniture respawn, or could it be different? Looks really interesting BTW! The furniture that spawns at any moment is determined by the seed, as long as it's the same seed, you will see the same stuff in the same place. 1 Share this post Link to post Share on other sites