mankar-camoran 0 Posted October 1, 2020 Hi, I was directed here from r/arma. Variations of this question have been asked all over the place but with pretty inconsistent answers. I am a newbie mission maker and I'm pretty much at my wit's end with my current situation. I am looking to create a sector capture scenario, where BLUFOR (players + AI) and OPFOR (AI) vie for control of several sectors. I want to have OPFOR and BLUFOR AI automatically move from their FOB to capture sectors. Whenever AI are killed, I wanted them to respawn at FOB then resume their attack on the sectors. For this purpose, I originally wanted to use the Spawn AI and Sector Tactics modules, however those seemed to be restricted to spawning vanilla factions, which I am not using (I am using factions from CFP.) Essentially, I want the players to just be boots on the ground in the middle of a large battle. I don't want the functionality of BLUFOR or OPFOR tied to any player. I tried syncing the Sector Tactic module straight up to AIs I added in through the editor, and it unsurprisingly threw an error. I then tried moving to MCC, but I'm struggling with poorly documented EDEN functionality. I do not want to use anything like Zeus or the MCC in-game console. I want to configure my mission through EDEN ahead of time - it works far better for our small group. I would sincerely appreciate any advice all of y'all can offer up, as it seems like a lot of this stuff is messily documented/logically circular/arcane magic, and my boys just want to square off with some Fedayeen in Iraq... Share this post Link to post Share on other sites
Soapbox0331 17 Posted October 2, 2020 Hello mankar, I use Jebus - Just Editor Based Unit Spawning by dreadpirate for most of my AI. You can use for OPFOR and BLUFOR. You have a lot of ways to set them up using editor placed units to respawn and continue the fight. For sector fights, I also use two triggers to create a victory condition, example below had BLUFOR taking 4 OPFOR sectors and holding them for 10 minutes to achieve mission success: Trigger1: Type: None Activation: None Check Repeatable Condition: [west] call BIS_fnc_moduleSector == 4 Timer Type: Countdown Timer values are 0 Trigger2: Type: End #1 Activation: None Checked Repeatable Condition: [west] call BIS_fnc_moduleSector == 4 Timer Type: Timeout Timer values are 600 Hope this helps. Share this post Link to post Share on other sites
Larrow 2801 Posted October 2, 2020 6 hours ago, mankar-camoran said: I originally wanted to use the Spawn AI and Sector Tactics modules, however those seemed to be restricted to spawning vanilla factions, https://www.dropbox.com/s/lkujgc9vw3pxn8j/spawnAI_customGroups.VR.zip?dl=0 6 hours ago, mankar-camoran said: I want to have OPFOR and BLUFOR AI automatically move from their FOB to capture sectors. SpawnAI Sector Battles examples. https://www.dropbox.com/s/uw3evrf5c5yf124/example_sector_aispawn_attackdefense.VR.zip?dl=0 https://www.dropbox.com/s/say5vgqtz7wnpuw/AI_sectorBattle.VR.zip?dl=0 2 Share this post Link to post Share on other sites
Soapbox0331 17 Posted October 2, 2020 Larrow's method above work's great! I have added that to my mix. Share this post Link to post Share on other sites