Canzandridas 0 Posted September 29, 2020 In the Contact DLC there's a point where sights don't work. Is there an easy way to do the same in a mission? What I want is for sights to not have any kind of reticle. Just a piece of glass with no red dot or anything like that. Seeing how it's been done in the DLC I would imagine that it must be easy to do. But I have no idea how and after searching for a while I can't find anything related to this. Maybe it's because of terminology IDK so if you know how or if you've seen a thread like this, please, enlighten me :D Share this post Link to post Share on other sites
Canzandridas 0 Posted October 2, 2020 Please this is something that has to be pretty simple... I just can't find anything about it anywhere and I really don't know enough about programming or this game's code to know what to look for Share this post Link to post Share on other sites
Harzach 2505 Posted October 2, 2020 In what part of the campaign does this happen, exactly? Share this post Link to post Share on other sites
Canzandridas 0 Posted October 2, 2020 27 minutes ago, Harzach said: In what part of the campaign does this happen, exactly? Well, IRC it's on the third mission and can't say right now if it's on more but I could check if it's necessary. Share this post Link to post Share on other sites
Harzach 2505 Posted October 3, 2020 Ahh, right. Well, the mystery is afoot. No command/function jumps out at me, and the Contact files will probably be locked behind the .ebo format for some time. Hopefully someone will come along with some insight. Share this post Link to post Share on other sites
Cysiu 13 Posted October 3, 2020 They are not turning sights off. Just replacing with: Quote player removePrimaryWeaponItem "optic_Aco"; player addPrimaryWeaponItem "optic_Aco_broken"; 2 Share this post Link to post Share on other sites
Harzach 2505 Posted October 3, 2020 3 hours ago, Cysiu said: They are not turning sights off. Just replacing with: It's been a while since I played through, is the ACO really the only optic available? Share this post Link to post Share on other sites
Cysiu 13 Posted October 3, 2020 Not sure. I only checked mission file. Share this post Link to post Share on other sites
Canzandridas 0 Posted October 3, 2020 16 hours ago, Cysiu said: They are not turning sights off. Just replacing with: Ok I'll try that and let you know if it worked 😄 If anything I suppose that it should would work for other sights... I'll have to check, but I can't right now. Anyways there were more sights in the map I could swear... I'm not 100% sure but still, it's holographic sights and red dot sights and all that, everything that doesn't fully change your view... or to put it other way: Any sight you can still use with your night vision goggles on... For sniper optics and the like it's different and I would bet those aren't really battery powered so those should be fine anyways... but yeah, this really looks like what I'm looking for! Thanks! Share this post Link to post Share on other sites
Canzandridas 0 Posted October 5, 2020 On 10/3/2020 at 8:28 AM, Cysiu said: They are not turning sights off. Just replacing with: Ok that does not work for me. Even if I don't put the ACO sight on the weapon, if I use the command to spawn the broken one it appears but it's still working perfectly fine. So it has to be something different or I'm missing something. But I know I'm using the correct item name so I don't see why this wouldn't work Share this post Link to post Share on other sites
Cysiu 13 Posted October 5, 2020 Working perfectly fine for me. You started your game with contact loaded yup? https://i.imgur.com/5hAOGZv.png Share this post Link to post Share on other sites
Canzandridas 0 Posted October 5, 2020 6 hours ago, Cysiu said: Working perfectly fine for me. You started your game with contact loaded yup? https://i.imgur.com/5hAOGZv.png Well, no. I want to use this in the normal editor. Isn't there a way of doing it without contact? Share this post Link to post Share on other sites
Cysiu 13 Posted October 5, 2020 8 hours ago, Canzandridas said: Well, no. I want to use this in the normal editor. Isn't there a way of doing it without contact? I don't think it's possible to do that scripted way Share this post Link to post Share on other sites
Harzach 2505 Posted October 5, 2020 You need to load the Contact DLC, otherwise the assets are not available, just as with any mod that adds assets. Here is what might be a full list of "broken" equipment: /* NVGoggles_INDEP_broken Rangefinder_broken acc_esd_01_flashlight_broken acc_pointer_IR_broken acc_flashlight_broken optic_Hamr_broken optic_MRCO_broken optic_Aco_broken ChemicalDetector_01_watch_broken_F */ 2 1 Share this post Link to post Share on other sites
Canzandridas 0 Posted October 6, 2020 14 hours ago, Cysiu said: I don't think it's possible to do that scripted way Well darn it. Thank you for the help anyways. I'll try to see if I manage to use it somehow... But if it has to be with contact I'm not sure I'll be able to :C Share this post Link to post Share on other sites
Canzandridas 0 Posted October 6, 2020 Ok, so I've tried it with contact and it works like a charm. Thank you very much! But it's a shame it has to be with contact... I don't know how this works exactly since it opens differently with that DLC on but for the moment it seems to be fine so I'll manage with this 😄 Share this post Link to post Share on other sites