engima 327 Posted September 18, 2020 I use "disabledAI = 1" in my description.ext, but AI takes control over player units when players leave the server anyway. They should not. Why does that happen? In the lobby I can see clearly that the command is in action, since no AI can be selected or deselected. I'm creating a new mission, so first I thought it was a bug in Arma. But earlier missions work just as before. Anyone? EDIT: I found it. I had an empty mission event handler "HandleDisconnect" that did not return any value. By default it returns true, meaning that the player unit dies when player disconnects. 3 Share this post Link to post Share on other sites
pierremgi 4737 Posted September 19, 2020 That's not exactly what is mentioned in BIKI. The formerly played unit continues to live. Share this post Link to post Share on other sites
engima 327 Posted September 19, 2020 That 2 hours ago, pierremgi said: That's not exactly what is mentioned in BIKI. The formerly played unit continues to live. That’s correct @pierremgi. I got the details wrong in my post above. Anyway, what I did was to remove the eventhandler completely and got it working with its default behavior. 1 Share this post Link to post Share on other sites