freddy16theperson 0 Posted September 15, 2020 I am setting up a dedicated server and I have started adding mods. I had a problem that the server wasn't recognizing the RHS black hawk I had in the mission file which I solved by creating a copy of the arma 3 client's mod in the server root folder. I'm glad I solved the problem, but this also creates another. I have limited space on the server storage but I would like the mods to be kept up to date automatically. That's the reason I spent $8 on another copy of arma. (also because steamCMD timed out downloading larger mods) Is there a way I can use shortcuts to the mod folders in the root directory and have the server recognize it? Or is there another way to deal with the problem? Share this post Link to post Share on other sites
terox 316 Posted September 27, 2020 you mean create a virtual link to a different none root file structure, if so https://ss64.com/nt/mklink.html if you mean define the mods the server will run then -mod= just like on the client, or -servermod= for serverside only mods afaik, and I dont do this, you can have the server subscribe to steam mod collections. I would imagine this auto updates then I prefer manually controlling content on the server, or rather via a complex set of updating scripts based on a master mod install Share this post Link to post Share on other sites