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How would I use this to generate a random group from a specific side?  I've used it to generate a random faction from a certain side, what I'm trying to do is use this command to generate a random infantry group from a random faction.

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How would I go about selecting a random infantry group from a random faction?

 

 

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Hey, this a variation of something i've been using for a while. Hope it works for you. Extracting config credits goes to @davidoss.

Spoiler

/*
    Description:
    Spawns a random group of given faction, at given position, of given type with a size of given minimum/maximum number of units.

    Usage:
    _group = ["BLU_F", (getPos player), "Infantry", [2,5]] execVM "spawnfactiongroup.sqf";

    Params:
    0 (faction) - e.g. "BLU_F".
    1 (position) - e.g. (getPos player).
    2 (type) - Faction dependent. e.g. "Armored", "Infantry", "Mechanized", "Motorized", "SpecOps", "Support".
    3 (minimum and maximum number of units) - e.g. [2,5].

    Returns:
    _group
*/

params [["_faction", "BLU_F"], ["_position", [0,0,0]], ["_type", "Infantry"], ["_minmaxsize", [2,5]]];

_fnc_getFactionSide = {
    /*
        Returns faction side

        0 = opfor (east)
        1 = blufor (west)
        2 = independent (resistance)
        3 = civilian
    */
    params ["_faction"];

    private _index = [0,1,2,3] findIf{
        private _factions = _x call _fnc_getSideFactions;
        private _index = _factions findIf {_x isEqualTo _faction};
        if (_index != -1) then{true}else{false};
    };

    private _side = call {
        if (_index isEqualTo 0) exitWith {east};
        if (_index isEqualTo 1) exitWith {west};
        if (_index isEqualTo 2)  exitWith {resistance};
        if (_index isEqualTo 3) exitWith {civilian};
        if (_index isEqualTo -1) exitWith {false};
    };

    _side
};

_fnc_getSideFactions = {
    /*
        Returns factions for each side ID

        Author: davidoss
        Reference: https://forums.bohemia.net/forums/topic/190474-solvedtrouble-with-gathering-classes-from-configfile/

        Input: BIS_fnc_sideID. https://community.bistudio.com/wiki/BIS_fnc_sideID
    */
    params ["_side"];

    private _array = [];
    {
        _array pushback    (configName _x);
    } forEach ("getNumber (_x >> 'side') isEqualTo _side" configClasses (configfile >> "CfgFactionClasses"));
    
    _array
};

_fnc_getGroupTypes = {
    /*
        Returns configName groups of given side-faction-type of given size.
        Ex: _infgroups = [_side,_faction,"Infantry",_minmaxsize] call _fnc_getGroupTypes;
        Select one from the array to spawn with BIS_Fnc_spawnGroup.
        Ex: _group = [[0,0,0], west, (configFile >> "CfgGroups" >> (str west) >> "BLU_F" >> "Infantry" >> (_infgroups select 0))] call BIS_Fnc_spawnGroup;
    */
    params ["_side", "_faction", "_class", "_minmaxsize", "_sidestrg"];

    private _minsize = _minmaxsize param [0, 2];
    private _maxsize = _minmaxsize param [1, 8];

    _sidestrg = if (_side isEqualTo resistance) then{"indep"}else{(str _side)};

    private _array = [];
    {
        private _unitscount = count ("true" configClasses _x);
        if (_unitscount >= _minsize && _unitscount <= _maxsize) then{
            _array pushback    (configName _x);
        };
    }forEach ("true" configClasses (configFile >> "CfgGroups" >> _sidestrg >> _faction >> _class));
    
    _array
};

private _side = _faction call _fnc_getFactionSide;

private _groups = [_side, _faction, _type, _minmaxsize] call _fnc_getGroupTypes;

private _group = [_position, _side, (configFile >> "CfgGroups" >> (str _side) >> _faction >> _type >> selectRandom _groups)] call BIS_Fnc_spawnGroup;

_group

 

Save this as spawnfactiongroup.sqf on your mission folder and execVM it with something like:

null=["BLU_F", (getPos player), "Infantry", [2,5]] execVM "spawnfactiongroup.sqf";

 

If you want a random faction do:

_allfactions = ["BLU_F",  "BLU_G_F", "IND_F"]; //add/edit all your factions inside this array.

_group = [(selectRandom _allfactions), (getPos player), "Infantry", [2,5]] execVM "spawnfactiongroup.sqf";

 

 

Edited by RCA3
min/max group size

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The reason for wanting to use config entries was so I don't need to copy and paste 31 different factions, and 124 different infantry group types just to select one random faction and a random infantry group type from that config.

 

So I'm trying to select a random faction from the config.  Then using the same config select a random Infantry group type.

 

Thats where I'm stuck.

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Edited the script above so you can pass minimum and maximum group size.

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