marki980908 23 Posted September 11, 2020 I have this code from another old ARMA 3 topic. Spoiler action_interrogate = player addAction["Interrogate", { 0 = cursorTarget spawn interrogate }, nil, 1.5, false, true, "", " (alive cursorTarget && side cursorTarget == civilian && {player distance cursorTarget < 3}) "]; directionText = { if ((_this > 22.5) && (_this <= 67.5)) exitWith {"NORTHEAST"}; if ((_this > 67.5) && (_this <= 112.5)) exitWith {"EAST"}; if ((_this > 112.5) && (_this <= 157.5)) exitWith {"SOUTHEAST"}; if ((_this > 157.5) && (_this <= 202.5)) exitWith {"SOUTH"}; if ((_this > 202.5) && (_this <= 247.5)) exitWith {"SOUTHWEST"}; if ((_this > 247.5) && (_this <= 295.5)) exitWith {"WEST"}; if ((_this > 295.5) && (_this <= 337.5)) exitWith {"NORTHWEST"}; "NORTH" }; interrogate = { if (random 100 > 5) exitWith {systemChat "I don't feel like talking..."}; private "_enemy"; _enemy = { if (side _x == east || side _x == independent) exitWith {_x}; objNull } forEach (_this nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"],1000] - [player]); if (isNull _enemy) exitWith {systemChat "I've seen no baddies recently"}; systemChat format["There is a %1 group of enemies to the %2 of here", call { private "_n"; _n = count units group _enemy; switch true do { case (_n > 8): {"massive"}; case (_n > 5): {"large"}; case (_n > 0): {"small"}; default ""; } }, ([_this,_enemy] call BIS_fnc_dirTo) call directionText ]; }; It is well and all, but what I am looking for simply is: you addaction "interact" to a civilian, and than civilian will randomly reply with one of the few prewritten lines. I tried to change code above to something like this: Spoiler action_interrogate = player addAction["Interact", { 0 = cursorTarget spawn interrogate }, nil, 1.5, false, true, "", " (alive cursorTarget && side cursorTarget == civilian && {player distance cursorTarget < 3}) "]; interact = { if (random 100 > 5) exitWith {systemChat "I don't feel like talking..."}; But it doesnt seem to work, also I would like this code to apply only to unit in whos init box I put the code in, not to all civilians. And I would like to be able to pre-write like 20 different lines AI could say Can anyone help? EDIT: Long story short I need a script, which would work like this: you approach curtain AI, scroll wheel, select "interact", and it will reply to you in chat with 1 out of X number of prewritten responses. EDIT: Found the answer! Spoiler this addAction ["Interact", {systemChat (selectRandom [ "Hello", "fuck off", "good day", "blabla" ])}, nil, 1.5, true, true, "", "alive _originalTarget", 4, false, "", ""]; Share this post Link to post Share on other sites