Blitzen88 16 Posted September 4, 2020 Im making a mission where enemy units are put into positions via the BIS_fnc_ambientAnim function. For whatever reason this function creates a gamelogic on the map. Unfortunately, these gamelogics also show up on the map as a Blufor unit when the military symbols module is used. Is there anyway to disable military symbols for gamelogics? I tried putting this in the mission init but it didnt work: _gamelogics = allMissionObjects "Logic"; player setVariable ["MARTA_hide", [_gamelogics]]; Any help would be appreciated Share this post Link to post Share on other sites
Larrow 2796 Posted September 5, 2020 It should be an array of GROUPS not OBJECTS. All logics spawned by BIS_fnc_ambientAnim are created in the group BIS_fnc_ambientAnim_group. player setVariable [ "MARTA_HIDE", [ BIS_fnc_ambientAnim__group ] ]; 1 Share this post Link to post Share on other sites
Blitzen88 16 Posted September 5, 2020 2 hours ago, Larrow said: It should be an array of GROUPS not OBJECTS. All logics spawned by BIS_fnc_ambientAnim are created in the group BIS_fnc_ambientAnim_group. player setVariable [ "MARTA_HIDE", [ BIS_fnc_ambientAnim__group ] ]; Thank you for this. I will give it a shot. Share this post Link to post Share on other sites