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Blitzen88

How to turn off military symbols for GameLogics

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Im making a mission where enemy units are put into positions via the BIS_fnc_ambientAnim function.  For whatever reason this function creates a gamelogic on the map.  Unfortunately, these gamelogics also show up on the map as a Blufor unit when the military symbols module is used.  Is there anyway to disable military symbols for gamelogics?

 

I tried putting this in the mission init but it didnt work:

_gamelogics = allMissionObjects "Logic";



player setVariable ["MARTA_hide", [_gamelogics]];

Any help would be appreciated

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It should be an array of GROUPS not OBJECTS. All logics spawned by BIS_fnc_ambientAnim are created in the group BIS_fnc_ambientAnim_group.

player setVariable [ "MARTA_HIDE", [ BIS_fnc_ambientAnim__group ] ];
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2 hours ago, Larrow said:

It should be an array of GROUPS not OBJECTS. All logics spawned by BIS_fnc_ambientAnim are created in the group BIS_fnc_ambientAnim_group.


player setVariable [ "MARTA_HIDE", [ BIS_fnc_ambientAnim__group ] ];

Thank you for this. I will give it a shot.

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