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jakeplissken

Description.ext problem on Linux dedicated server.

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I have made a mission and I have put it on a dedicated server, but I have an issue with the description.ext file.

 

 Mission syria_zeus.lythium: Missing 'description.ext::Header'

 

But the description.ext section is there.

 

onLoadName = "ZGM42 Capture Syria.";						// Visible when loading mission
OnLoadMission = "Destroy enemy vehicles and drive out enemy forces from Syria.";

overviewPicture = "a3\missions_f_oldman\Data\img\Screens\CSATNtbDesktop_co.paa";	// Visible when selecting mission
loadScreen = __EVAL(["a3\missions_f_oldman\Data\img\Paintings\oldman_painting_v1_co.paa","a3\missions_f_oldman\Data\img\Paintings\oldman_painting_v2_co.paa","a3\missions_f_oldman\Data\img\Paintings\oldman_painting_v3_co.paa","a3\missions_f_oldman\Data\img\Paintings\oldman_painting_v4_co.paa","a3\missions_f_oldman\Data\img\Paintings\oldman_painting_v5_co.paa","a3\missions_f_oldman\Data\img\Screens\MillerNtbScreen01_co.paa","a3\missions_f_oldman\Data\img\Screens\MillerNtbScreen02_co.paa","a3\missions_f_oldman\Data\img\Screens\OldmanNtbDesktop_co.paa","a3\missions_f_oldman\Data\img\Screens\SyndiaktLaptopDesktop_co.paa"] select floor random 9);

class Header {
	gameType = COOP;			// Unknown, COOP, DM, TDM, CTF, SC, CTI, RPG, Sandbox, Seize, Defend.
	minPlayers = 1;				// Min # of players the MISSION supports
	maxPlayers = 42;			// Max # of players the MISSION supports, not server slots. Make sure # is greater than server slots.
};

allowFunctionsLog = 1; 					// Log functions to .rpt. disabled with 0

disabledAI = 1;						// No AI in playable units
aiKills = 0; 						// disable scorelist for AI players
enableItemsDropping = 0; 				// disabled with 0
joinUnassigned = 1;					// 0 = players forced into role on join
showUAVFeed = 1;					// Enables/Disables the UAV Feed. Zeus-related.

So I am not sure  what is happening. I cannot play as it says it has 0/0 slots. But I have had other missions work, I am not sure what is going on. I tested the server with a vanilla Master Altis ZGM mission and the lobby worked. I have no idea what to do to fix this. The server configuration allows enough players.

 

// JOINING RULES
//checkfiles[] = {};                            // Outdated.
maxPlayers = 99;                                        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;                                      // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;                           // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0;                           // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 0;                        // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled
//requiredBuild = 12345;                        // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 99;                                // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.2;                            // 33% or more players need to vote for something, for example an admin or a new map, to become effective

NVM. It was an issue with the PBO for some reason, I copied all of the files, minus the mission.sqm into a new file and it works now. I had to use the -autoInit parameter on the dedicated server to get my mission running properly.

Edited by jakeplissken
Resolved.

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