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OfenBrot

Error codes arma 3 modded server

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So hey i create new server for me and my Friends im new to all this and stuck at some error codes mainly 3 if you can help me fix them would be awsome but pls as exact as Posssible
1. error code that appeirs

Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton

 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton

 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton

 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
and about 80 more
2.

Warning Message: mpmissions\__cur_mp.takistan\mission.sqm/Mission/Entities/Item258.type: Vehicle class Land_fort_bagfence_long no longer exists

Warning Message: mpmissions\__cur_mp.takistan\mission.sqm/Mission/Entities/Item261.type: Vehicle class Land_fort_bagfence_long no longer exists

Warning Message: mpmissions\__cur_mp.takistan\mission.sqm/Mission/Entities/Item262.type: Vehicle class Land_fort_bagfence_long no longer exists
and many more
3.Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Misc3_Config, CUP_WarfareBuildings, CUP_StandaloneTerrains_Core_Faction, CUP_Editor_A2_Roads_Config, CUP_Editor_Plants_Config

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Welcome to BI forums!

5 hours ago, OfenBrot said:

3.Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CUP_Misc3_Config, CUP_WarfareBuildings, CUP_StandaloneTerrains_Core_Faction, CUP_Editor_A2_Roads_Config, CUP_Editor_Plants_Config

This is the one you should be concerned about, the other errors are basically stating the same thing,

it means that those items hence ---->  doesn't exist in skeleton OFP2_ManSkeleton , Vehicle class Land_fort_bagfence_long no longer exists

so your trying to load a mission that depends on mods, and these "nonexistent" items do exist in the mission, however when you go to load the mission without the items

that are in the mods you are not loading then you get those errors.

 

So the 3rd error which i quoted above, gives you the file names (pbo's) of the core files from the mods that those errors are stating, basically

you need to make sure you load up the:

@CUP Terrains - Core

@CUP Terrains - Maps

    and probably @CUP Units

 

In your mission folder, there is a core file, its a script that the editor generates when a mission is created (saved), its titled the mission.sqm

any assets (items, objects, weapons, equipment, vehicles, units, ect,.)

that are placed in the editor be it from the vanilla game or from a mod, each item has a corresponding classname which is like ... a code name that the game reads

which enables it to load that object rather complex so cant really explain, even i'm still learning new stuff after all these years 😄

 

   But each item is listed in the mission.sqm, when an asset or item is not available apon loading of the mission, it will spit out an error in the rpt, and on the player's screen if they have their logs on.

What its saying ----->  Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted

It means what it says, you cant load or play the mission because the mission is missing items, weapons, objects, whatever that has not been loaded.

   Basically your missing mods that you have not loaded!

 

Did you create the mission, or downloaded it?

The flip side of this is on the server, there could be issues such as the following:

 

1. You could have the mods loaded as seen in your server's command line but thats not the core issue of why the mission is not loading and you get the errors.

 2. the other possibility is the mods to be loaded and not loading are corrupted, heres how this can happen:

 

- If when uploaded to the server the mod doesn't fully upload, so in this instance you get a mod that may show all files in comparison to your client side mod folder,

but the file size for some of the files are smaller then others on the server, so say you have a file on your client side that is 20mb, and the file size of the same

file is 10mb, there you have a problem.  

 

The game expects certain assets when loading, you have code calling into action a certain asset/file object and it cant be loaded because its missing parts.

 

- Another possibility is you may have the commandline correct in terms of the mods on there but then you have misspells of the mods, so whats

actually on the file manager or where the mods are stored on the server cant be loaded because the name of the mod on the file manager is not the same as

the file name on the commandline.

Simple things like this will prevent a mission from not loading. 

 

Compare notes

check 1st that you have all mods a mission requires first, if you do, then check versions, file sizes, commandline

look for ; semi colons that dont belong, spaces that dont belong, dashes that dont belong, underscores that dont belong, be sure that the correct commandline

is being loaded.

For example when i was renting a server i had setup multiple commandlines that had various mod setups, so WW2 commandline for WW2 missions, Moder warfare commandline for modern missions

zombie commandline for missions that require zombie based mods, ect,.

 

So be sure if you are going that route that the correct commandline is being loaded, a default commandline is the vanilla game.

Like you did the RPT is a good place to start.

      Hope that wasn't to much info, imo better to have some then very little that makes the OP ask more questions. Cheers!

 

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i found a error there was aproblem at the download of "cup core" from the 9 gb 8,5 gb was damaged i redownload it now and after that i will try and see how it works  but thx for the big and good awnser i will come back to it later after the download if its still broken its a downloaded mission

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