bijx 17 Posted August 23, 2020 I am creating a mission where I am using a texture loaded on a "User Texture" object in game, and I am trying to have the image rotate around the X axis continuously while the mission is running. Is there a simple script to do this? I presume it uses some sort of loop but I can't figure out adjusting timing (for example: 5 rotations per minute) Share this post Link to post Share on other sites
Sparker 184 Posted August 24, 2020 You should implement the rotation through per-frame event handlers so that it rotates smooth. These commands will help:https://community.bistudio.com/wiki/diag_deltaTimehttps://community.bistudio.com/wiki/Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame Also if you are making it work in multiplayer, perhaps you will have to perform this client-side with a client-side object, because if you just do the rotations on the server, probably it won't look so smooth on client since values will most likely not be interpolated, and I am not sure if Arma server broadcasts updates of such static objects very often. 1 Share this post Link to post Share on other sites
johnnyboy 3742 Posted August 24, 2020 @aliascartoons has awesome scripts that do exactly this. Watch his video and download sample mission. He details the exact calls to his scripts. https://steamcommunity.com/sharedfiles/filedetails/?id=1387052380 1 Share this post Link to post Share on other sites