Lou Montana 101 Posted September 2, 2020 11 hours ago, strayer49 said: Perhaps this increases the number of simultaneous tasks, or the difficulty of the task. The actual task amount is (nbOfPlayers max 2); maybe I can keep that and add a min 6 to avoid an overpopulation/task collision! 11 hours ago, Jnr4817 said: I'd say 8 I will see between 6 and 8… oh, let's allow for 8 directly. 11 hours ago, Jnr4817 said: it was so much fun Glad to hear! 👍 Share this post Link to post Share on other sites
Jnr4817 215 Posted September 4, 2020 Feedback: Your vehicle spawner with the laptop is simple and really nice and easy to use. Cheers, confirmed it works with mods, we are using CUP and MELB. Respawn zone is huge. I’d make it the same area you start off at when coming into the game. Getting an error. A missing sqf or function for spawn all aircraft. Doesn’t break the game. Sucks the weather system is broken. Would be nice to have a weather system or way to manage the haze, fog, ceilings, etc. Again, awesome work with this mission. I’ve been playing with it everyday. Reed Share this post Link to post Share on other sites
Lou Montana 101 Posted September 4, 2020 26 minutes ago, Jnr4817 said: Your vehicle spawner with the laptop is simple and really nice and easy to use. Cheers, confirmed it works with mods, we are using CUP and MELB. (…) Again, awesome work with this mission. I’ve been playing with it everyday. Thanks again 🙂 26 minutes ago, Jnr4817 said: Respawn zone is huge. I’d make it the same area you start off at when coming into the game. I will reduce it, I feel it a bit odd too. 26 minutes ago, Jnr4817 said: Getting an error. A missing sqf or function for spawn all aircraft. Doesn’t break the game. I am heavily interested in a repro or a screenshot - the "spawn all aircraft" should have been removed for a while now (since laptop spawn has been introduced) 26 minutes ago, Jnr4817 said: Sucks the weather system is broken. Would be nice to have a weather system or way to manage the haze, fog, ceilings, etc. Oh, how is it broken? For info, in MP the options allow you to set the starting weather value - it will then evolve randomly the same way the game would do. The SP laptop allows you to set weather and reset fog, but I didn't want to have these options on the MP laptop to maybe prevent abuse from some players (trolling by "day/night/day/night") I could still do it and set an MP param to allow for some settings or not. Thanks again for the feedback! PS: a new task system version is on its way, which should not change anything visually except that the task marker will not be spot on the enemy group leader's vehicle for more immersion (detection + engagement) It should also allow for more types of objectives… stay tuned! Share this post Link to post Share on other sites
Jnr4817 215 Posted September 4, 2020 This is what I get from the RPT. 16:17:03 Warning Message: Script functions\fn_spawnAllAirAssets.sqf not found Share this post Link to post Share on other sites
Lou Montana 101 Posted September 4, 2020 Yes, this file has been removed as well as the "spawn all assets" MP option - unless Steam didn't update the file properly or one tampered with the pbo, there is no reason for it to happen… 🤔 I will check Steam. UPDATE: I checked, and the description.ext CfgFunctions reference was not removed - and didn't trigger an error in Eden. Weird! Thanks for the report, fixed in the next update. UPDATE: Fixed and released 🙂 1 1 Share this post Link to post Share on other sites
Lou Montana 101 Posted September 29, 2020 Hello, another update on the loose! A quite interesting one I hope, please see the changelog below: Add Radio Chatter on/off action (not immediate, played sound will end first) Fix "forever incomplete task" in singleplayer Fix potential action issue - a plane can be disabled then repaired Add convoy and building kill voice Fix SP dynamicViewDistance bug Fix base bug and setting translation Add featureType (visibility) option for task objects Add all SP laptop options to MP (+ hint mentioning who used the laptop) Fix ambient anims locality - work in MP now Add IFF Add noise cancellation option Fix officer's desk and add healing location close to respawn See you in the skies! 4 Share this post Link to post Share on other sites
Lou Montana 101 Posted October 1, 2020 One more (and last?) update to this mission - it has now reached a full mature state from my POV, so unless suggestions are made or bugs are found it should remain more or less like this 🙂Suggestions are still and always welcome! Changelog: Remove respawn timer Fix SP intro and increase on-foot NATO 3D marker disappear radius Fix very minor performance things Fix IFF with multiple players in the same vehicle or player in destroyed vehicle Add infinite stamina in the airbase Add pilot loadout Add (limited) Arsenal Add ambient birds Add real mission time display on Watch key press Add (invincible) empty AA and mortars to airport Replace Sentinel UAV with Stealth Black Wasp 3 Share this post Link to post Share on other sites
strayer49 6 Posted October 2, 2020 Bug:The planes spawn air assets can not be refreshed. The wreckage will remain where it crashed!!!!! Then, here is the task diagram after I added Chinese in Stringtable.xml. https://drive.google.com/file/d/14ShnhuMBg6cTyKvBtU-HEZA0XZKyP7cB/view?usp=sharing 1 Share this post Link to post Share on other sites
Lou Montana 101 Posted October 4, 2020 Hi @strayer49, first a big thank you for the translation! I will of course add your name to the changelog. Regarding the spawned air assets bug, it is actually by design: since you can spawn an unlimited amount of air assets, I decided to make it a "manual" respawn - wrecks are (or at least, should be) automatically deleted by the game's garbage collector. Once again, thanks! 1 Share this post Link to post Share on other sites
Lou Montana 101 Posted October 7, 2020 @strayer49 I allowed myself to send you a message, can you check your inbox? Thanks and sorry for the bother 🙂 Share this post Link to post Share on other sites
strayer49 6 Posted October 8, 2020 11 hours ago, Lou Montana said: @strayer49 I allowed myself to send you a message, can you check your inbox? Thanks and sorry for the bother 🙂 Copy that. Share this post Link to post Share on other sites
Lou Montana 101 Posted October 16, 2020 "Little" update 😉 for the weekend!Add Chinese (Simplified) translation, thanks to @strayer49Add task chances presetsAdd IFF proximity danger colours and remove viewDistance restriction Add invincible buildings (prevents floating humans) Add artillery and ordnance decoration and description Add "playerName used laptop: action" hint's local translation Add laptop screen translations and fix some translations/keys Add airport voices, used ordnance voices, ejection voices Add long distance visibility to boats and fix setFeatureType in MP Add sound barrier's vapor cone Add Exit mission laptop SP option Add 0.1× time multiplier value Add mouse centering on laptop opening Fix AA pods direction Fix many small performance things (simple objects, GC thresholds, etc) Fix officer sometimes turning around Fix airport 3D marker not appearing when away in a ground vehicle Fix spawned cars not being spawned/deleted as expected Fix some performance and code things Fix task destination when only one target remains Fix IFF action when engine off, allow HUD colour to be changed on the fly Fix CAS radio messages triggering and spacing Fix task completion condition Fix infinite stamina issue if killed on the airport Fix small action priority conflict Fix IFF icon position and same-vehicle activation Fix time multiplier issue Fix a scripting locality issue Fix stringtable: use more Arma translations Fix "Unsupported language English in stringtable" log line 5 Share this post Link to post Share on other sites
Lou Montana 101 Posted November 1, 2020 (among other things) Russian translation added, thanks to @TRAGER! 3 Share this post Link to post Share on other sites
strayer49 6 Posted November 2, 2020 Arma3 - Eden Editor Tutorial - Auto Repair Rearm Refuel Planes Can you take a look at this video? I think this kind of maintenance should be more convenient. Some friends complained to me that their wings would hit the car while the plane was being repaired, and the car would block the plane.😂 If I wanted to add two OPFPR pilots, what would I do to give them the ability to also have earplugs and Change Hud colors? I’ve tried adding two OPFOR pilots directly, but they don’t have those options (earplugs, Hud, etc.) . Share this post Link to post Share on other sites
Lou Montana 101 Posted November 2, 2020 5 hours ago, strayer49 said: Some friends complained to me that their wings would hit the car while the plane was being repaired, and the car would block the plane.😂 if you are good, you can avoid the truck 😛 "just" parking (close) behind one of them is enough, no need to face it. I will check if there is a "sexier" way (maybe placing a truck on each side is enough) 5 hours ago, strayer49 said: If I wanted to add two OPFOR pilots, what would I do to give them the ability to also have earplugs and Change Hud colors? I’ve tried adding two OPFOR pilots directly, but they don’t have those options (earplugs, Hud, etc.). it works… if they get in while in the "nato_area" marker. I suppose you would have to edit the LM_fnc_initSpawnedPlayer function and remove/update that condition. if you remove it, note that selecting loadout (and all the other options) will be available everywhere, even when landing on the salt lake! I may update it as well so at least the earplugs/HUD options are available (this indeed should not depend on location) Share this post Link to post Share on other sites
Lou Montana 101 Posted November 2, 2020 @strayer49, I updated (not published yet) so the pilot actions (but loadout) are available to pilots not getting in "nato_area". As well, the IFF will only list same-side air vehicles. Next patch! Share this post Link to post Share on other sites
strayer49 6 Posted November 5, 2020 Hi, it’s me again. Is it possible to turn the music off with a button instead of the player turning the music down on the Audio? Sometimes the music sounds so... Share this post Link to post Share on other sites
Lou Montana 101 Posted November 5, 2020 You are demanding, but so it shalt be 😛 would a laptop option be good @strayer49? 1 Share this post Link to post Share on other sites
strayer49 6 Posted November 5, 2020 4 hours ago, Lou Montana said: You are demanding, but so it shalt be 😛 would a laptop option be good @strayer49? This's a good idea😋 Share this post Link to post Share on other sites
sberla101 50 Posted November 7, 2020 @Lou Montana first point I love your scenario. I'd like to ask you some questions. - Would there be the possibility of also having some tasks concerning helicopter search and rescue? - Could you create "safe" areas to fly without the danger of being shot down by SAMs? - Are you going to expand the tasks also for any land vehicles or infantry? Thanks again for your work. 1 Share this post Link to post Share on other sites
Lou Montana 101 Posted November 7, 2020 Hi @sberla101 and thanks for the kind words! 🙂 and to answer you: - I am thinking about it, it would be an interesting task to do but maybe not that easy at first glance; I have to think it properly! - safe areas… AA tasks can be disabled on the laptop, and I could add an option to disable random AAs if that suits you? - I thought about expanding tasks for land vehicles/infantry as well, but… it may not be air-centered after that and I don't know if I want/can manage the whole island this way maybe I will think of something (another mission maybe?) where an AI is threatening a players' base and where every aspect of Arma is used in the fight. All conversations and suggestions are always welcome! 👍 1 Share this post Link to post Share on other sites
Lou Montana 101 Posted November 10, 2020 One update on the go! @strayer49, I stole your idea to have opfor slots. @sberla101, you can now disable random Altis AA 😉 Add two opfor slots - random airplanes only Add opfor respawn freeze time Add opfor loadout selectorAdd laptop option to turn ambient music on/off Add enable/disable random AA laptop option Add MP overview textAdd vehicle skin randomisation and selection option Add vehicle action restrictions, limited to driver only Add "truck" icon to convoys Add 25/50/75 marks for task chance sliders Update IFF script to only show same-side airplanes Set IFF icons as non-scaling Fix actions (but loadout) to be available away from the airport Fix performance slightly Fix mortars and AA to the ground Fix general and MP issues Fix target/destroy task icon randomisation Fix dynamic view distance script issue with fast vertical speeds 3 Share this post Link to post Share on other sites
strayer49 6 Posted November 11, 2020 Thank you again for your work😊 1 Share this post Link to post Share on other sites