pcc 14 Posted August 22, 2020 I'm trying to check if spawned vehicle with crew has a unit in cargo seat even if its FFV, to add unload waypoint. Fullcrew with cargo filter doesn't doesn't consider FFV seats as cargo. Share this post Link to post Share on other sites
JohnKalo 657 Posted August 22, 2020 Well since the vehicle has a crew already maybe you can lock the crew positions and let the unit only get in the cargo seat: https://community.bistudio.com/wiki/lockDriver https://community.bistudio.com/wiki/lockTurret Then with a simple condition all is set: NameOfUnit in NameOfVehicle; Share this post Link to post Share on other sites
pcc 14 Posted August 22, 2020 If AI wants to enter a seat, even if its locked they'll still attempt to enter repeatedly resulting in vehicle just sitting there waiting. What I'm trying to do is get the vehicle group to unload their cargo units at unload waypoint, but only give that waypoint to vehicles groups that have either FFV or cargo seats. Share this post Link to post Share on other sites