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Loop animation "AinvPknlMstpSnonWnonDnon_G01" and ensure that the player cannot cancel the animation

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Hello, in my mission file, I want the animation AinvPknlMstpSnonWnonDnon_G01 to be applied to the player, and for this animation to be looped until the script says otherwise. using player switchmove "AinvPknlMstpSnonWnonDnon_G01" to start the animation, and then using an event handler to play the animation again once it's completed does not work for this animation... it can be cancelled by the player moving his mouse or moving in any direction. Is there anyway to ensure this animation cannot be cancelled without disabling player input. Many thanks

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1 hour ago, pierremgi said:

You can use disableUserInput with caution.

 

Thank you for your input, but my question was that if it's possible to loop this animation without disabling player input, i.e. make it function like other animations where the player is not able to just cancel the animation. Thank you for your time

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