__d0ct0r__ 0 Posted August 19, 2020 Hello, in my mission file, I want the animation AinvPknlMstpSnonWnonDnon_G01 to be applied to the player, and for this animation to be looped until the script says otherwise. using player switchmove "AinvPknlMstpSnonWnonDnon_G01" to start the animation, and then using an event handler to play the animation again once it's completed does not work for this animation... it can be cancelled by the player moving his mouse or moving in any direction. Is there anyway to ensure this animation cannot be cancelled without disabling player input. Many thanks Share this post Link to post Share on other sites
pierremgi 4739 Posted August 19, 2020 You can use disableUserInput with caution. Share this post Link to post Share on other sites
__d0ct0r__ 0 Posted August 19, 2020 1 hour ago, pierremgi said: You can use disableUserInput with caution. Thank you for your input, but my question was that if it's possible to loop this animation without disabling player input, i.e. make it function like other animations where the player is not able to just cancel the animation. Thank you for your time Share this post Link to post Share on other sites