Mr. Will 2 Posted August 8, 2020 I want a unit to be in the hands up animation until after the player walks by them and then to enter combat mode with the player. In eden editor I can set the hands up animation in attributes, but the unit reverts to combat upon seeing the player. I can disable ai reaction to keep them with hands up, but then they are stuck like that forever. How can I change the state when the player passes through a trigger? Thanks for the help 😃 Share this post Link to post Share on other sites
JohnKalo 657 Posted August 8, 2020 You can try a disableAI "ANIM" while the animation is being played and then you can enable it when needed. That in coordination with disabling PATH or MOVE if needed. Share this post Link to post Share on other sites