Jump to content
Mr. Will

Help with Hold Animation until trigger

Recommended Posts

I want a unit to be in the hands up animation until after the player walks by them and then to enter combat mode with the player. In eden editor I can set the hands up animation in attributes, but the unit reverts to combat upon seeing the player. I can disable ai reaction to keep them with hands up, but then they are stuck like that forever. How can I change the state when the player passes through a trigger?

 

Thanks for the help 😃

Share this post


Link to post
Share on other sites

You can try a disableAI "ANIM" while the animation is being played and then you can enable it when needed. That in coordination with disabling PATH or MOVE if needed.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×