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TomOZ

Custom backpack in-game model issues

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Hi all, hope everyone is well.

 

I don't really know whats going on here, so i'll explain it as best i can. Essentially, in game on my custom backpack whenever a unit equips it or the backpack moves, the main component of the pack works fine, as normal and as expected, the backpack config is fine, and everything other than the model is working. However, the physical clips that i use on the pack do not align with the bag correctly, and instead stay at ground level when a unit wears the pack. I'll have an image to show what i mean. 

 

Images (in-game screenshots) 

https://steamcommunity.com/sharedfiles/filedetails/?id=2186054963

https://steamcommunity.com/sharedfiles/filedetails/?id=2186054813

https://steamcommunity.com/sharedfiles/filedetails/?id=2186054762

I'm just not sure why this is happening and what the fix is for this problem, and if anyone has any ideas, i'd be very grateful for help. I should also say i made the pack in blender, and made the clip as an individual object, than joined/merge it with the main bag object once i liked how it looked, so they should be considered all 'one big object' in the file - they are at least in blender, but it seems not in game?

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It looks like a selection/weighting issue. Some vertices/point/faces aren't correctly named in the model and as such are stretching.

Go back into ObjectBuilder and check all of your named selections and that there are no points unassigned to named-selections

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11 hours ago, Jackal326 said:

It looks like a selection/weighting issue. Some vertices/point/faces aren't correctly named in the model and as such are stretching.

Go back into ObjectBuilder and check all of your named selections and that there are no points unassigned to named-selections

G'day Jackal, 

 

Thanks for the response mate, yeah i'm pretty sure you're spot on - after some time playing around with the objects and weights, i found that none of the objects i created separately from the main pack (just the way i've done it for this pack) which were later added onto the bag didn't assume automatic weight positions (which makes sense of course) but for some reason i thought they would've, like the clips and zips i thought would magically weight themselves based on what was around them. After adding the correct weight to the objects - using weight paint in blender - everything is working as intended 😄

 

So thank-you very much Jackal, if i didn't figure it out you would've helped me out big time nevertheless!

Cheers, Tom

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