kaylebd06 0 Posted August 1, 2020 How do I have a trigger detect air units? I've only seen forums that show how to ignore air units, like "{isTouchingGround _x} count thisList > 0". What is the opposite of this lol? Share this post Link to post Share on other sites
Harzach 2507 Posted August 2, 2020 {!isTouchingGround _x} count thisList > 0 But isTouchingGround can be unreliable. this && {((getPosATL _x) select 2) > 3} count thislist > 0 Checks initial activation (blufor present or whatever), then checks if it is above a certain altitude. In this case, three meters. Depending on your needs, this may need to be increased to prevent detecting infantry in taller buildings. 1 Share this post Link to post Share on other sites