RabidStoat 39 Posted July 28, 2020 **Probably the wrong section for this but I honestly can't work out where else to ask for help** Trying to create Insignia for my clan - not the clan logo on the right shoulder from Units, but formation insignia on the right via Arsenal. I create an image in Inkscape (vector scales so much better - start large and shrink it); export as a png file then use A3Tools to convert to paa. My starting image is 128*128px@96dpi. In Inkscape it looks good (by my admittedly poor standards) and looks OK as a png. Once in A3 and on a sleeve in paperdoll mode however, quality has taken a nosedive. Colour is washed out, detail is patchy, edges are discoloured or distorted. Can these images be in higher resolution (maintaining the base2 ratio of course)? or is there a trick I'm missing? Any help would be much appreciated. Share this post Link to post Share on other sites
Jackal326 1181 Posted July 28, 2020 Make sure the correct naming conventions are used for the texture. See here for a full list. If it has transparency save it as a 32bit .TGA file (which will save the alpha channels) and name it as 'whateveryouwant_ca.tga' Then send it directly to 'Image2PAA' via Window's 'right click > send to' menu. If its just a regular square patch with no transparency save it as a 24bit or 32bit .TGA file and name it as 'whateveryouwant_co.tga' Then do the same as above. That should resolve the issue. Share this post Link to post Share on other sites
RabidStoat 39 Posted July 28, 2020 Tga to Paa is preferable to png to paa then? I'm a bit off a novice at this, picking it up as I go along (both the A3 side and the graphics) but I'll give it a shot, many thanks Share this post Link to post Share on other sites
Jackal326 1181 Posted July 28, 2020 1 hour ago, RabidStoat said: Tga to Paa is preferable to png to paa then? I've always found better results with TGA, but I guess a lot of it is determined by the program and settings used. I hope it helps anyway... Share this post Link to post Share on other sites
RabidStoat 39 Posted July 28, 2020 Finally got something that looks moderately ok in-game. TGA definitely seems to convert better, primarily though I think I was being failed by the conversion algorithms in Inkscape/Gimp etc. Making a BIG image and then converting it externally, resizing as part of the conversion instead of before it seems to have worked much better. Thanks for the help Jackal 1 Share this post Link to post Share on other sites