thy_ 131 Posted July 26, 2020 Oi, pessoal, tudo bem com vocês? I have a question around BIS_fnc_EXP_camp_playSubtitles. We can find out many topics here about how can insert subtitles in a NPC (unit) to using directSay (your_audio_file_name.ogg) but I have no clue how set my trigger to show the subtitles only for players around the NPC. Context: if my player gets close less than 10 meters from npc, that one will say "Oi, tudo bem com você?" to me, and the subtitle should show up with "Hello there, how are you?". There are at least 3 players in different positions around a huge map. How can I show the subtitles only for close ones? // It's a simple trigger none/none //condition (alive npc01) && {(player03 distance npc01) < 10}; //on act npc01 directSay "npc01_speech01"; ["JOHN DOE","Hi there, how are you?",0] spawn BIS_fnc_EXP_camp_playSubtitles; IMPORTANT: the perfect solution should show the subtitles up without the editor to set which specific player(s) will see the subtitles. Share this post Link to post Share on other sites
gc8 970 Posted July 27, 2020 Do you want the subtitles to show over and over again or just once? Share this post Link to post Share on other sites
gc8 970 Posted July 28, 2020 In code you can use simple waituntil waituntil { sleep 1; ((alive npc01) && ((player03 distance npc01) < 10)) }; //on act npc01 directSay "npc01_speech01"; ["JOHN DOE","Hi there, how are you?",0] spawn BIS_fnc_EXP_camp_playSubtitles; Hope that helps Share this post Link to post Share on other sites
thy_ 131 Posted July 28, 2020 6 hours ago, gc8 said: In code you can use simple waituntil Thanks for your answer, but I am not sure if I explained well what I need. I didn't know waituntil was allowed to determine which players will see the subtitles. Let me try but not sure if that will works as I need. Share this post Link to post Share on other sites
thy_ 131 Posted July 28, 2020 When I put... waituntil { sleep 1; ((alive npc01) && ((player03 distance npc01) < 10)) }; ...in trigger condition, an error comes. waitUntil and Sleep don't work directly into a trigger, I guess. So I tried the whole code line in a file.sqf and called it in my trigger condition, but a generic error happens. Share this post Link to post Share on other sites
gc8 970 Posted July 29, 2020 11 hours ago, thy_ said: When I put... waituntil { sleep 1; ((alive npc01) && ((player03 distance npc01) < 10)) }; ...in trigger condition, an error comes. waitUntil and Sleep don't work directly into a trigger, I guess. So I tried the whole code line in a file.sqf and called it in my trigger condition, but a generic error happens. that code should be in .sqf file like init.sqf for example. the code "waits there" until player03 is close and then continues further down in the script if you want to use trigger just put the line without waituntil to the trigger condition: ((alive npc01) && ((player03 distance npc01) < 10)) 1 Share this post Link to post Share on other sites
thy_ 131 Posted July 31, 2020 On 7/29/2020 at 4:11 AM, gc8 said: that code should be in .sqf file like init.sqf for example. the code "waits there" until player03 is close and then continues further down in the script So, player01, player02 and player04, those will be 1km far from the talkative npc01 wouldn't see the subtitles, right? Share this post Link to post Share on other sites
gc8 970 Posted August 1, 2020 11 hours ago, thy_ said: So, player01, player02 and player04, those will be 1km far from the talkative npc01 wouldn't see the subtitles, right? if you run the code on single client only that client will see the subtitles. Or at least to my knowledge the subtitles command isn't broadcasted to all clients. if you run the code on server you have to tell the client to show the subtitles Share this post Link to post Share on other sites