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BlackbirdSD

Getting friend to start in same location as myself

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A friend and I both start in a parachute in the same group.  I have myself set to "Set random start" on 3 different empty markers.

How do I make it so he starts in the same random spot I do?  

 

Thanks

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Hi BlackbirdSD,

        Something you can try:

  1. Name your player character player1
  2. Name your friend's player character player2
  3. In the init box of your player character player1 put the following:
_newpos = player1 modelToWorld [1,-2,0]; 
 
player2 setPos _newpos; 

Untested in terms of working in the air from a parachute, but another version if you want to start

on the ground is something i took from a mission i built:

player1 setpos (getMarkerPos (selectRandom ["m1","m2","m3"])); 
 
 _newpos = player1 modelToWorld [1,-2,0]; 
 
player2 setPos _newpos; 

The m1, m2, and m3 are marker names, when the mission starts both player and anyone ( AI or other player) will randomly

be moved to any one of those markers, grouped or ungrouped dont matter.

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Thanks, I will give it a try.  Do i remove the "Set random start" line that connects me and the marker or leave it?

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11 hours ago, Gunter Severloh said:

Hi BlackbirdSD,

        Something you can try:

  1. Name your player character player1
  2. Name your friend's player character player2
  3. In the init box of your player character player1 put the following:

_newpos = player1 modelToWorld [1,-2,0]; 
 
player2 setPos _newpos; 

Untested in terms of working in the air from a parachute, but another version if you want to start

on the ground is something i took from a mission i built:


player1 setpos (getMarkerPos (selectRandom ["m1","m2","m3"])); 
 
 _newpos = player1 modelToWorld [1,-2,0]; 
 
player2 setPos _newpos; 

The m1, m2, and m3 are marker names, when the mission starts both player and anyone ( AI or other player) will randomly

be moved to any one of those markers, grouped or ungrouped dont matter.

The first suggestion works from the parachute.  Thank you!   What happens if we are both playing on the ground and my friend dies 1000m away from me, will he respawn next to me despite that I have respawns set to "Respawn on death position"?  I hope not.

Thanks again

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9 minutes ago, BlackbirdSD said:

The first suggestion works from the parachute.  Thank you!

Nice! and your welcome!

9 minutes ago, BlackbirdSD said:

will he respawn next to me despite that I have respawns set to "Respawn on death position"?

No if you have the respawn set for instant then he will respawn where he died.

     The code for the ground for the random start is only for the start of the mission, you'll need to define in your description.ext or in the

editor under mp what type of spawn you want, prob best respawn for your situation would be side respawn but if you dont have any playable units aside yourself then

hes only going to spawn in as a seagull.

 

My suggestion is to setup a mobile respawn, i can show you how if your interested.

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Name yourself  blue1

Name your friend blue2

 

You will start at 3 places at random

At each of those places create a trigger.  Each trigger is fired by you and fired once only

In the int of each trigger is a command:    blue2   setpos  getpos  blue1

 

You start in a random place, you fire the trigger, he is instantly transported next to you.  

.

 

 

 

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