strider42 64 Posted July 4, 2020 (edited) I have a vanilla mission though I am running a few client side mods. The mission revive is set: Revive Mode: Enabled for all players Required Trait: None Required Items: Medikit Incapacity Mode: Basic I thought this would allow any player with a Medikit to revive another player but that does not seem to be the case. Only the medic can revive and they don't need a Medikit. Am I doing anything wrong? S Edited July 4, 2020 by strider42 Added 'Incapacity Mode' setting. Share this post Link to post Share on other sites
strider42 64 Posted July 4, 2020 I ran the same test with no client side mods running and the problem still exists. However if you set: Required Items: First aid kit / Medikit Then non-medical units can revive S Share this post Link to post Share on other sites
beno_83au 1362 Posted July 4, 2020 Are you using a description.ext? Share this post Link to post Share on other sites
strider42 64 Posted July 10, 2020 On 7/4/2020 at 10:01 PM, beno_83au said: Are you using a description.ext? No I am using the Eden Editor to set the settings. Share this post Link to post Share on other sites
beno_83au 1362 Posted July 10, 2020 Might be the mods over writing some settings. You should run a quick and dirty test without mods to confirm that revive works then at the mods back in one by one. Seems tedious and generic, but if a mod is at fault it'll help to work out which one. Share this post Link to post Share on other sites
strider42 64 Posted July 11, 2020 15 hours ago, beno_83au said: Might be the mods over writing some settings. You should run a quick and dirty test without mods to confirm that revive works then at the mods back in one by one. Seems tedious and generic, but if a mod is at fault it'll help to work out which one. That is the test I have done that test. No mods in the virtual reality environment. I'm surprised that no one else is reporting the same issue, though it is hard to test as you need 2 PCs. Still I have the "First aid kit / Medikit" option to get round it and there is always the option to set the revive equirements to "None" but I have not tested that. Thanks for you input @beno_83au S Share this post Link to post Share on other sites