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LoOni3r

Custom Headgear

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hi,

 

for night vision on ultrawide screen i would like to clone the pilot helmet and give another texture:

 

	class H_PilotHelmetFighter_B;
    class a_SpezialHelmet_H_HelmetB_test : H_PilotHelmetFighter_B
    {
		author = "LoOni3r";
		displayName = "A Spezial Helmet TEST";
		picture="headgear\media\test.paa";
		hiddenSelectionsTextures[]={"headgear\media\test.paa"};
		hiddenSelections[] = {"camo"};
	};

now i still have the old texture in it, how can i remove it?

 

TsVGCSG.jpg

 

 

many thanks for your help

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Here's a config I recently used for a custom helmet

 

	class faaa_urban_za: faaa_general_03
	{
		scope = 2;
		scopeCurator = 2;
		scopeArsenal = 2;
		weaponPoolAvailable = 1;
		picture = "\1AAEquip\data\ui\h_ur_cover_ca.paa";
		displayName = "1AA Urban Zero Alpha";
		hiddenSelectionsTextures[] = {"\1AAEquip\data\h_urb_01_co.paa","\rhsusf\addons\rhsusf_infantry2\gear\head\opscore\data\comtac_fg_co.paa","\1AAEquip\data\h_nsw_urza_co.paa","","","\rhsusf\addons\rhsusf_infantry\gear\head\data\rhs_helmet_ach_acc_co.paa"};
		ace_hearing_protection = 0.8;
		ace_hearing_lowerVolume = 0.6;
	};

Ignoring the top line (I changed a bunch of stuff to build a helmet platform for a bunch of additional textures) I would check the following;

Make sure the path name is correct

put a \ in front of your texture path name

 

I don't think it matters, but put the hidden selection definition line before the texture itself 🙂

 

Good luck!

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Maybe try designating the model to be used? Here is the original config for H_PilotHelmetFighter_B and while it draws some attributes from H_HelmetB, the model is designated.

 

class H_PilotHelmetFighter_B: H_HelmetB
		{
			author = "Bohemia Interactive";
			_generalMacro = "H_PilotHelmetFighter_B";
			displayName = "Pilot Helmet [NATO]";
			picture = "\A3\characters_f\Data\UI\icon_H_PilotHelmetFighter_B_CA.paa";
			model = "A3\Characters_F\Common\headgear_helmet_pilot";
			hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Data\pilot_helmet_nato_co.paa"};
			descriptionShort = "Armor Level III";

 

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