"Show Kenny Petrovic that your family is the most powerful on the island. Show no mercy to other families, dodge law enforcement and become Altis people's nightmare."
"That's how mafia works."
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Mafia Team Work Freemode is a fast paced and dynamic gamemode inspired by GTA IV Team Mafia Work with common objectives for 8 families in PvPvE (also playable in single player or coop) and features a real civilian and cop life.
Welcome to Altis-Est, a small island in the Mediterranean, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic.
In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with other families. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust.
Petrovic gives your mission objectives, common to all families, by cell phone. Each objective completed adds respect points for you and your family, as well as money you can use to call an ambulance or rearm by calling Little Jacob. When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Altis.
“Will you be able to work like the mafia to face other families, between local gangs and law enforcement ?”
MOST WANTED !
The Wanted Level is inspired from “Grand Thef Auto”, and tells players how much police attention they are getting, or in a few missions, how much they are actively searching for the objective.
Wanted Level stars are related to your own actions, only the wanted mafia member sees it, and cops will only be after him. Altis police don't get tired, other mobsters are not safe: if a patrol sees a mafia member, they can decide to engage him as well.
On mission, stars however are global. All mafia members will be actively wanted by Law Enforcers. Expect cops, FBI agents, and Army to come in number, protecting objectives assets against the mob.
How it works
Level 1 :
Depends on checks and stops (usually on foot) or patrol that randomly happen on the map. If the patrol has not been neutralized or outrun, it will call reinforcement and therefore Level 2.
If you meet a police patrol, which is not already chasing someone, they will chase you if you have at least one star.
Level 2 :
From 4 police units chasing you, 2 stars will be displayed at your wanted level. If you don't neutralize them or outrun them fast enough, they will call a helicopter with S.W.A.T. crew, which will trigger Level 3.
The various events impacting Wanted levels overlap each other. As a result, shooting down or outrun a patrol does not reset your Wanted index if another patrol is also on your trail.
NB: From Level 2, reinforcements are called continuously every X times. Only outrun or kill all the police currently chasing you, can lose your Wanted Level.
Level 3 is there as long as you have a police helicopter chasing you.
If the police have too much trouble arresting you, FBI vans will be called in for reinforcement and S.W.A.T. will have better weapons.
Are you still alive? The army will therefore try to teach you who dominates this island.
NB: Killing law enforcement chasing you decrease the necessary time to call in reinforcements.
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On missions, like "Steal and Bring Back", law enforcers will spawn continuously until the end of the current mission.
The amount of active reinforcements simultaneously depends on the mission and the number of players connected (also configurable). Backups, as well as regular patrols will head towards the objective to protect it from the mafia.
Wanted Level progression is based on the number of patrols neutralized.
_ A full and totally random civilian life: road traffic, pedestrian, group of people, hiker, worker, musical & sound atmosphere, plane, boat and many other surprises to come and discover for yourself!
_ Wanted Level up to 5 stars, inspired by GTA (Cop, SWAT helicopter, FBI, Army).
_ Police attack lawless civilians and gangs.
_ Varied missions with many random parameters and a progressive difficulty depending on the number of missions completed.
_ Music exclusive to MTW Freemode composed by 4 producers. You can listen to them in civilian vehicles equipped with MP3 players.
_ 6 gangs with their own style, voice, personality, vehicles and weaponry.
_ You appear with the car of your choice, it has a Boost NOS function.
_ Vehicle, enemy and player damage has been completely reworked to match MTW gameplay.
_ More than thirty parameters to adjust your game the way you like. Like the number of civilians, your starting weapon, the number of police patrols, the weather or even deactivate Petrovic's missions to be completely free.
_ Stunt jumps appear randomly on the map, successes give you points and money.
_ You can pay paramedics to treat you (revive you) and Little Jacob for weapons.
_ At low speed, you can carefully get out of your vehicle without falling.
_ Army air drops
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