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AI indentities in hosted games

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there's a small issue in my mission which impacts the immersion.

It takes place on Malden, which is a former French colony.

I've modified the speech in identities of the units to French. When I preview singleplayer and self hosted local game, it works great.

But when I test in multiplayer with someone else hosting it, suddenly they shout commands in US English.


It's not a game breaking issue, but a story and immersion breaking issue.

I'd be more than happy if I could get this resolved. Thanks! 🙂

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