Alucard Streaming 4 Posted June 15 I have a mission where 6 players own a couple of 'BOT' AI units, as allies in the team. 1Player - 4 Bot. Now as during several firefights many of these will die and the campaign is long enough, and here I thought to insert some scrypt to be able to add bots in an already formed group, where the boss is a player. The problem is that the ACE mod is installed, and I press the right button to enter the new group of 'IA' bots, unfortunately it happens that I lose the previous surviving team, that is, the one I previously had. If I have 1 bot left for example, this one stays out, as the player just joins another 'Bot' team unfortunately he cannot recall the other survivors in his old group. I think there will be a way to unify the groups, but I still haven't found anything. Thanks in advance to those who could help me. Share this post Link to post Share on other sites
beno_83au 927 Posted June 15 (units group1) join group2; Should do the trick, just need to know the group names. You can also just use player in place of group2. 1 Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16 no I would need such a thing, for example a player of any team arrives at a base and from there takes a team of bots to add it to his. So he'll have like his previous bots plus he should add another team to his team. The problem is that I can't find the button that does it, because it asks me before I leave my team and then after I join another team. Share this post Link to post Share on other sites
beno_83au 927 Posted June 16 Well, I don't know if ACE actually does that, but join is the command that will join an array of units to your group. 1 Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16 yes, I know those commands well .. but what happens if a player dies and changes character remaining in the same 'Team alpha 1-1' Do you lose the group that had just joined before? Share this post Link to post Share on other sites
beno_83au 927 Posted June 16 If "GROUP" is set as the respawn type, then players will stay in their group so long as there are AI to spawn into. https://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16 Unfortunately it happens that if a player is absent, with this command, the missing player who becomes bot, takes control and goes to turn half the map to regroup with the other group. I'm thinking if I use a trigger it would perhaps be more suitable. Am I wrong? Share this post Link to post Share on other sites