Alucard Streaming 4 Posted June 15, 2020 I have a mission where 6 players own a couple of 'BOT' AI units, as allies in the team. 1Player - 4 Bot. Now as during several firefights many of these will die and the campaign is long enough, and here I thought to insert some scrypt to be able to add bots in an already formed group, where the boss is a player. The problem is that the ACE mod is installed, and I press the right button to enter the new group of 'IA' bots, unfortunately it happens that I lose the previous surviving team, that is, the one I previously had. If I have 1 bot left for example, this one stays out, as the player just joins another 'Bot' team unfortunately he cannot recall the other survivors in his old group. I think there will be a way to unify the groups, but I still haven't found anything. Thanks in advance to those who could help me. Share this post Link to post Share on other sites
beno_83au 1362 Posted June 15, 2020 (units group1) join group2; Should do the trick, just need to know the group names. You can also just use player in place of group2. 1 Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16, 2020 no I would need such a thing, for example a player of any team arrives at a base and from there takes a team of bots to add it to his. So he'll have like his previous bots plus he should add another team to his team. The problem is that I can't find the button that does it, because it asks me before I leave my team and then after I join another team. Share this post Link to post Share on other sites
beno_83au 1362 Posted June 16, 2020 Well, I don't know if ACE actually does that, but join is the command that will join an array of units to your group. 1 Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16, 2020 yes, I know those commands well .. but what happens if a player dies and changes character remaining in the same 'Team alpha 1-1' Do you lose the group that had just joined before? Share this post Link to post Share on other sites
beno_83au 1362 Posted June 16, 2020 If "GROUP" is set as the respawn type, then players will stay in their group so long as there are AI to spawn into. https://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
Alucard Streaming 4 Posted June 16, 2020 Unfortunately it happens that if a player is absent, with this command, the missing player who becomes bot, takes control and goes to turn half the map to regroup with the other group. I'm thinking if I use a trigger it would perhaps be more suitable. Am I wrong? Share this post Link to post Share on other sites