voritex 0 Posted May 29, 2020 I´m trying to make a helicopter go when all players are inside the vehicle using a trigger to see people not in helicopter. Inside trigger condition: waitUntil {sleep 1; if(count inArea==count in Mission1_Heli)}; this is set to activate a move waypoint. But its not working, if someone has a fix or a better idea it would be appreciated! Share this post Link to post Share on other sites