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VLG - Virtual Light Generator (Script)

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vlg-logo-Web.png

 

Virtual Light Generator

 

Author: JTS


Description:
Virtual light generator for ARMA 3. Create your light sources and save them


Features:

- Create light source
- Ability to save & load samples to / from profile

- Move / Freeze the light source

- Copy settings to clipboard

- Changes are visible in real-time


Installation / Usage:
Download the example mission (after download it's located in \Steam\userdata\<longNumber>\ and choose it in singleplayer scenarios. Or get the .pbo file, extract it and place the extracted folder to your C:\Users\<yourName>\Documents\Arma 3\missions folder to open it in the editor


Screenshots:

 

 


vlg.jpg
 

 

 

 

Notes:

- Required knowledges:

  > Basic editor knowledge

  > Basic game knowledge

 


Credits & Thanks:
- No one

 


License:
Respect copyrights!
You are not allowed to modify and publish it
 

 

Download (Steam)

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Please re-download. I forgot to change the Idcs of controls and because of that the color values were out of normal range

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I'm not sure about the maximum permissible values for some parameters. If you have experience and know whats the best value for x option (like constant, linear or quadratic...) - give me some info about that 🙂

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Maybe not real info, but some thoughts?
RE: those setLightAttenuation values - the constant is just that, while the linear and quadratic values are coefficients. All of them could be any number. Which are the "best" values is fairly subjective. I've never tried negative values there, so they might or might not be useful. As for 0 through infinity (or max float), I would imagine a slider with an exponential scale would be the most useful as, when approaching max value, the practical difference between two adjacent values will become less significant. Then again, I don't think I have ever used a value greater than perhaps 50 for any of them.

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@Harzach

Yeah. I see that some values if you increase them over 50, you can't see the difference anymore. But im not sure about that: If you can't see the difference, then, maybe, if you increase some another value, which (probably) will affect another values - you'll now (probably) see the effect of the value you changed before.

I have also read about attenuation and have put some 'careful' values 🐵

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How can this be used to put lights into a mission?

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This is my favorite "addon" of all times. Period. 🙂 Thanks jts 🤸‍♂️

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Great script, is there a way to keep helicopters from activating AI when flying over?

 

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What does this have to do with AI and helicopters? 

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