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BIS_fnc_dynamicText + JIP Question

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Hi. On my mission I put some notifications with BIS_fnc_dynamicText function as tasks are accomplished, i.e., Kill the officer.



if (isserver) then {

officer_down = false;
publicVariable "officer_down";


I have created a task with the module and named it "kill_officer" and a trigger.




!alive officer


On Activation:

["kill_officer","succeeded", false] call bis_fnc_tasksetstate;
Task_Kill = ["<t font='PuristaBold' t size='0.90' t align='left'>The officer is dead!</t>",safeZoneX+0.10, safeZoneY+safeZoneH-0.15, 20, 1, 0, 888] spawn bis_fnc_dynamicText;
officer_down = true; publicVariable "officer_down";


Notifications work perfectly when tasks are accomplished. The problem is when a player goes offline and reconnects in the middle of the mission, all the notifications together that have been completed so far appear again.

It is clear that it is something related to JIP, but for more I look for information and read, I cannot understand how JIP really works

The mission was played on a dedicated server.

I would appreciate any help to fix this problem.

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