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soulessred

Trader Spec Ops Item Problem

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Hello!  I have run into an issue with the spec ops trader selling static weapons.   I am using the RHS  (among others) mods, with the trader mod folder.  I enabled the trader to sell the staticweapons from the RHS AA and artillery area (like the mounted igla AAs and tripod mgs) and can buy them at the spec ops trader.  However once I buy them, they are no where to be found.  I am charged the pop tabs for the item, and I receive no error code on purchase.  I don't know where they go or what happens.  I checked all around the trader (specifically the western trader on ChenarusRedux).  Does anybody have an idea it of what is happening?  Does exile not support those at all?            I think I was able to attach a photograph of how the items look at the trader.  Thank you!       

 

Picture of issue

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If i remeber right you have to buy them into a vehicle storage.

 

But looking at your picture you have added the assembled versions, you would need to add the dismantled backpacks, and for those that don't have them you might have to ad them to vehicle trader and then add them to R3F so you can move them and load them into vehicles.

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Thanks for the reply!  I tried buying them into vehicle storage and no change.  Still purchased it but the item went nowhere.  How would I add all those to backpacks?  Looking through the trader RHSW directory I only saw them all listed out, no back pack variants.  The only one with the backpack is the CSAT.

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Use the virtual arsenal to find those that have a backpack form then export them from there, my guess is the bigger static weapons won't have backpacks but would be more of a vehicle than a static weapon

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Ah!  So as a possible option move those items to be sold by the vehicle vendor by chance?  If I am getting your last statement.  Thanks again for the replies.  Ill look into virtual arsenal as well

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That's a maybe, i've not tested non backpack verity's of static weapons at traders, But it's worth a try with one of the bigger ones you had listed, If it does work you will need R3F to be able to move it and load into a vehicle.

 

Not including the backpack static weapons

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Hey!  Just did that, all the items show up at the vehicle vendor and when I purchase it just appears nearby.  The problem is though some of them can not be broken down, and are now just stuck at the vendor, but most of them work!

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Do you have R3F logistics script? Using that you can add them to it so a player can move them and load them into vehicles for transport.

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I forgot to ask, once you buy one from vehicle trader do they save to the data base ok like a normal vehicle?

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I do have R3F, and I there is no option to move them.  Also they do show up as vehicles so I can delete them through mysql thanks for that!

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18 minutes ago, soulessred said:

I do have R3F, and I there is no option to move them.  Also they do show up as vehicles so I can delete them through mysql thanks for that!

You have to add each classname to the R3F script so you can choose what function from R3F you wanna use on each classname.

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Look for this in the R3F config, this controls what a player can move

Spoiler

/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

/**
 * List of class names of objects which can be carried and moved by a player.
 * Liste des noms de classes des objets qui peuvent être portés et déplacés par le joueur.
 */
R3F_LOG_CFG_can_be_moved_by_player = R3F_LOG_CFG_can_be_moved_by_player +
[

 

 

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Sorry load in is this part  

Spoiler

/**
 * List of class names of objects which can be loaded in transport vehicle/cargo.
 * The second element of the nested arrays is the cost capacity (in relation with the capacity of the vehicles).

 

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Hello, thanks again for the replies.  This is what I have done so far, but it has not worked yet.  I assume I am doing it wrong.  The class name I found was RHSStaticMG.  

 

Spoiler

R3F_LOG_CFG_can_be_moved_by_player = R3F_LOG_CFG_can_be_moved_by_player +
[
    // Here Comes that stuff in what a player can Move 
    // e.g. : "MyMovableObjectClassName1", "MyMovableObjectClassName2"
    "CargoNet_01_box_F",
    "Exile_Container_SupplyBox",
    "Box_NATO_AmmoVeh_F",
    "B_supplyCrate_F",
    "I_CargoNET_01_F",
    "Box_NATO_Wps_F",
    "C_supplyCrate_F",
    "IG_supplyCrate_F",
    "Box_IND_AmmoVeh_F",
    "B_Slingload_01_Cargo_F",
    "B_Slingload_01_Fuel_F",
    "B_Slingload_01_Ammo_F",
    "B_Slingload_01_Medevac_F",
    "B_Slingload_01_Repair_F",
    "Land_Pod_Heli_Transport_04_covered_F",
    "Land_Pod_Heli_Transport_04_fuel_F",
    "Land_Pod_Heli_Transport_04_box_F",
    "Land_Pod_Heli_Transport_04_repair_F",
    "Land_Pod_Heli_Transport_04_medevac_F",
    "Land_Pod_Heli_Transport_04_bench_F",
    "Land_Pod_Heli_Transport_04_covered_black_F",
    "Land_Pod_Heli_Transport_04_fuel_black_F",
    "Land_Pod_Heli_Transport_04_box_black_F",
    "Land_Pod_Heli_Transport_04_repair_black_F",
    "Land_Pod_Heli_Transport_04_medevac_black_F",
    "Land_Pod_Heli_Transport_04_bench_black_F",
    "RHSStaticMG"

Spoiler

R3F_LOG_CFG_can_be_transported_cargo = R3F_LOG_CFG_can_be_transported_cargo +
[
    // e.g. : ["MyTransportableObjectClassName1", itsCost], ["MyTransportableObjectClassName2", itsCost]
    // Here Comes the Stuff what you want to load in the Vehicle  example: ["IG_supplyCrate_F", 40]
    ["Box_IND_AmmoVeh_F", 25],
    ["CUP_BAF_BasicAmmunitionBox", 25],
    ["Box_NATO_Uniforms_F", 5],
    ["CargoNet_01_box_F", 25],
    ["Exile_Container_SupplyBox", 25],
    ["Box_NATO_AmmoVeh_F", 25],
    ["B_supplyCrate_F", 25],
    ["I_CargoNET_01_F", 25],
    ["Box_NATO_Wps_F", 25],
    ["C_supplyCrate_F", 25],
    ["IG_supplyCrate_F", 25],
    ["I_supplyCrate_F", 25],
    ["Box_IND_AmmoVeh_F", 25],
    ["RHSStaticMG",25]

Spoiler

R3F_LOG_CFG_can_be_lifted = R3F_LOG_CFG_can_be_lifted +
[     
"RHSStaticMG"   
];

 

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How did you source the classname? Is it one of the items you have added to the vehicle trader?

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I just used the one listed in the cfg traders/ item list document in the traders folder.  Is it the incorrect one?  Ill post which one I was using:

 

Spoiler

    class RHSStaticMG                // way too powerful
    {
        name = "RHS Static Weapons";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "RHS_AGS30_TriPod_INS",
            "RHS_AGS30_TriPod_MSV",
            "RHS_AGS30_TriPod_VDV",

 

 

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15 hours ago, soulessred said:

I just used the one listed in the cfg traders/ item list document in the traders folder.  Is it the incorrect one?  Ill post which one I was using:

 

  Hide contents

    class RHSStaticMG                // way too powerful
    {
        name = "RHS Static Weapons";
        icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
        items[] =
        {
            "RHS_AGS30_TriPod_INS",
            "RHS_AGS30_TriPod_MSV",
            "RHS_AGS30_TriPod_VDV",

 

 

You have to add these to the R3F

            "RHS_AGS30_TriPod_INS",
            "RHS_AGS30_TriPod_MSV",
            "RHS_AGS30_TriPod_VDV",

 

Not RHSStaticMG!

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12 minutes ago, soulessred said:

Ah thank you!  Problem solved!

No problem👍

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