Safkon 2 Posted May 12, 2020 Hi! I have problems with CT_OBJECT_CONTAINER. I try to create GUI with in-game object like tablet ("Land_Tablet_02_F") and I don't understand how to use 'class Areas'. I read wiki: https://community.bistudio.com/wiki/DialogControls-Objects But I think not all objects can be used with CT_OBJECT_CONTAINER. In Areas I must declare separate parts (each with his own class) with controls and set selection of object which would be used for rendering controls. So, I use 'selectionNames object' (https://community.bistudio.com/wiki/selectionNames) and get values: ['Camo_1', 'Camo_2'], but no one works. Wiki says: "For an object with selections one can use user texture. For example "\A3\Misc_F\Helpers\UserTexture1m.p3d" has selections: usertexture, usertexture TL,usertexture TR, usertexture BL". I know that tablet has texture for display, but usertexture not working. Is it possible? GUI code: Spoiler class UI_Tablet { idd = 999; // Display identification enableSimulation = 1; // 1 (true) to allow world simulation to be running in the background, 0 to freeze it enableDisplay = 0; // 1 (true) to allow scene rendering in the background class Objects // UI objects { class _CT_OBJECT_CONTAINER { access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified) idc = CT_OBJECT_CONTAINER; // Control identification (without it, the control won't be displayed) type = CT_OBJECT_CONTAINER; // Type style = ST_LEFT; // Style blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect. model = "\A3\Props_F_Exp_A\Military\Equipment\Tablet_02_F.p3d"; // Displayed model scale = 6; // Model scale x = 20 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal coordinates y = 10 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical coordinates z = 1; // Depth coordinates xBack = 25 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; // Horizontal background coordinates yBack = 12 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; // Vertical background coordinates zBack = 1; // Depth background coordinates enableZoom = 0; // Allow foreground/background transformation zoomDuration = 0.5; // Speed of foreground/background transformation inBack = 0; // Start in back (Back coordinates are used) direction[] = {0, -0.35, 0}; // Model vector dir up[] = {0, 0.65, -0.35}; // Model vector up tooltip = "CT_OBJECT"; // Tooltip text tooltipColorShade[] = {0,0,0,1}; // Tooltip background color tooltipColorText[] = {1,1,1,1}; // Tooltip text color tooltipColorBox[] = {1,1,1,1}; // Tooltip frame color class Areas // Configurable UI areas. Normally interactive controls (buttons, listboxes, ...) are not interactive here. { class UserTexture { selection = "Camo_2"; // Model selection on which the UI will be rendered usertexture, usertexture TL,usertexture TR, usertexture BL class Controls { class _ST_PICTURE_video { type = CT_STATIC; idc = ST_PICTURE + 1000; style = ST_PICTURE; text = "\A3\Missions_F_Bootcamp\video\VR_BOOT.ogv"; sizeEx = GUI_GRID_CENTER_H; font = GUI_FONT_NORMAL; lineSpacing = 1; colorText[] = {1,1,1,1}; colorBackground[] = {1,0.5,0,1}; x = 0; //1 * GUI_GRID_CENTER_W + GUI_GRID_CENTER_X; y = 0; //1 * GUI_GRID_CENTER_H + GUI_GRID_CENTER_Y; w = 20 * GUI_GRID_CENTER_W; h = 20 * GUI_GRID_CENTER_H; autoplay = 1; loops = 1; }; }; }; }; }; }; }; P.S. this example with model "\A3\Misc_F\Helpers\UserTexture1m.p3d" and selection = "usertexture" works fine.P.P.S. I know workaround - using picture of tablet like background, but it's less interesting Also I have VBS dialog example, but there are not "class Areas" Share this post Link to post Share on other sites
Thoreaufare 10 Posted September 4, 2021 Hey man, I recently was trying to do this myself and ran into the same issue. Stumbled upon your post here, were you ever able to figure out a solution? I'd love to be able to play a video on a 3D GUI object like the tablet. I can confirm that this works with the UserTexture helper but I can't get it working with the tablet. Share this post Link to post Share on other sites