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Hello,

 

I'm happy to announce you the futur release of my last project concerning Arma game.

 

Initially, i fixed to myself a mod development challenge to release it in one month. It Was in 2018. I missed the target cause i had to suspend it for others projects. But .. as some of players asked for it, and i'm not sastisfied to not finish my work, i release it now. My main idea was respected, and i mainly focused on the essential. Don't expect the game to be tweaked as a final release, but be aware that it offers more advanced features than what must of missions did.

 

Goal :

eXtinction is a Survival Mission that takes place on Liviona at the begining of a sanitary crisis. Players can play together or individual. The main scenario wich is not mandatory is you act as a special commando and have to discover what's happen in the Liviona country. Communications with HQ are broken since few days, ammos and moral are low. The population suffers from a mysterious disease (..)

 

Like all survival Game, eXtinction manages the thirst, the hunger, the illness, etc. You will find everything you need to stay alive on your way. With the inventory system that replaces totaly the Arma vanilla one, you interact with all the objects of the game. You could search and find stuff everywhere.

 

But more, to stay alive, you will need to be strong enough against zombies but also enemy army forces and manage your healh all along your mission. What ???? Only one life ??? Yes soldier, this mission is for the heros the real!

 

Don't forget it's a milsim oriented game 🙂 The first version is in French langage. You are free to translate it, or modify it if you wish. The mission can be used in scenario mode or in sandbox mode if you want to bring your own content, or play like a lone wolf.

 

About eXtinction:

exTinction uses some of my advanced stuffs that make this game fully dynamic 🙂

  • BME2 : manage network exchange
  • VITEMS : manage virtual inventory and arma stuff, interract with 3d objects
  • INTDB : manage differents DB and backup for relisient game
  • KEYHANDLER : manage keyboard
  • All internal modules
  • etc.

 

And i also used some external mods:

  • Ryan Zombies & Demons
  • RHS

Thanks to the autors

 

Download:

https://steamcommunity.com/sharedfiles/filedetails/?id=2228052658

 

Github:

https://github.com/code34/projectx.enoch

 

How to play:

Start an Multiplayer game with a local or internet server, choose the liviona map, and projectx mission.

 

Quote

Important information for who play eXtinction with a MP dedicated server.

You have to tune your server.cfg file by tuning this line like this:

allowedHTMLLoadExtensions[] = {"htm","html","xml","txt", "sqf"};

 

If you like it, and want to help this project, you can evaluate it positively on steam.

 

Do not hesitate to confirm your interest, if you want more informations.

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Hello all,

 

As promised, i released the first beta version of projectX.

 

You can download it at this place:

https://steamcommunity.com/sharedfiles/filedetails/?id=2228052658

 

If you like it, and want to help this project, you can evaluate it positively on steam.

 

You can asked for all questions relative to bugs, or other things here.

 

Have fun 🙂

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Hi all,

 

I add some related pictures 🙂

 

Here, i was starting a new game. As you can see, there was no trouble. My health was good but it was a bit cold 🙂

 

1590311086-projectx1.jpg

 

Here, i met a bad friend while i was going through a field

1590311218-projectx2.jpg

 

Here, i was checking the inventory of an enemy with the new inventory system.

1590311378-projectx3.jpg

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Hi

 

Anyfeedback, or first tryer about this game ? 🙂

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so its a SP/COOP free roam story driven mission with zombie setting and dynamic tasks or encounters essentially?

 

the inventory interface looks good from a first look. did you generalize all the containers with capacities, or do you still need to manage each individually?

 

do you still have recordings of your play-tests/development streams?

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Hi Kju

 

Yes it's a solo or MP cooperative game 🙂 There is a main story with different tasks and different ends. The environment is dynamic.

 

Concerning the inventory, the game uses a new version of my oo_vitem. So, it uses some containers but not containers in the sense of arma. You have one container by 3d object where you can put some virtual objects. (ex one player have his own container). There is different kind of stuffs depending of what object you are digging to. Ex if you dig into a tree, you will find wood 🙂

 

I stream less at the moment, but it still happens to me to stream arma 🙂

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Hi all,

 

Any requests for the next release ? 🙂

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8 hours ago, code34 said:

Any requests for the next release ? 🙂

 

A version with Ravage zombies? 

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I meant concerning the mission, not the external addons.

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Hi,

 

Important information for who play Projectx with a MP dedicated server.

You have to tune your server.cfg file by tuning this line like this:

 

allowedHTMLLoadExtensions[] = {"htm","html","xml","txt", "sqf"};

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Hello All,

 

I just published the new ProjectX version on Steam Workshop !

 

Change logs:

- Add MP persistent game (save & restore)
- Add 100 Slots playable
- Tune IA Spawns
- Add Independents

 

i hopy you will like it 😄

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Hi

 

Some good news from Liviona 🙂

 

Here the change logs for the 1.04 :

- Fix scenario
- Add some items, sounds, events
- Tune & optimize dynamic logics

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Please to improve game experience, can you report the bugs ?

 

There is so few people that report them, that i can't fix things that i don't know.

 

During last days,  people asked me to add things to change logs what i believed to works perfectly (so dont believe i work on it, if i don't give acknowledgement).

 

My priorities are all the bug wich have an heavy impact on your gameplay (ex: inventory problem, performance problem, etc)

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Hi,

 

New version 1.06 just uploaded 😄

 

- fix inventory refresh problem
- optimize sounds
- fix mp bugs

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Hello All,

 

I have a breaking news 🙂 Since the begining of the dev, i didn't find yet the right name for this game. Finaly, someone gave it to me.

 

So ... ProjectX will be renamed as eXtinction in the next releases.

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Hello survivors,

 

I have just released a new version that improves the system even more.

 

- ProjectX becomes Extinction 🙂
- Improve inventory interface
- Fix inventory bugs
- Add more zones
- Fix missions bugs

 

I hope you enjoy these updates

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Loaded in to get these errors at the very beginning:

19:20:12 Error in expression <key;};
default { _result = false; };
};
_result;
};

case ((_oopsnamespace_acces>
19:20:12   Error position: <_result;
};

case ((_oopsnamespace_acces>
19:20:12   Error Undefined variable in expression: _result
19:20:12 File OO_PDW::read..., line 13
19:20:12 Error in expression <nil];
_run = false;
};
uiSleep 0.01;
};
_return;
};


case ((_oopsnamespace_acce>
19:20:12   Error position: <_return;
};


case ((_oopsnamespace_acce>
19:20:12   Error Undefined variable in expression: _return
19:20:12 File OO_BME::getLoopBackReturn..., line 12
19:20:12 Error in expression <l bmeclient;
private _content = [];

if(_backup isEqualTo []) then { 
_content =>
19:20:12   Error position: <_backup isEqualTo []) then { 
_content =>
19:20:12   Error Undefined variable in expression: _backup
19:20:12 File steamMPMission\__cur_mp.Enoch\initPlayerLocal.sqf..., line 168

 

Edit: Should also mention that I started it as a hosted MP mission. But also, none of the custom key bindings do anything. Only got the 2 mentioned mods running.

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Hello beno_83au

 

Thank you for the feedback 🙂 I just published the fix, it should work now.

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Hi All

 

Just publish the new version:

- Fix weapon reload

- Add health review

- Tune compos

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Hello

 

For this new year, I have prepared a new release for you (wich will be avalaible in few days). This one fixes some bugs that were reported to me and brings some new features.

 

First of all, there was a reconfiguration of the weather. The result is not perfect yet but the goal was mainly to clarify what each part of the code does regarding the weather.

 

Then, I adapted the code to change the zombie behavior of the Ryan Zombie mod. The goal being to be able to control the zombies better. There are still some limits which are unfortunately linked to the pathfinding of the arma game. But today, I have more control over these units. So there are new sounds, but also it is now possible to blow their heads off. Zombies can infect military troops, who will then return as zombies when they die.

 

Players can now be infected by zombies, and will have to find either ways to cure themselves or ways to slow down the infections. So the infection icon makes its official appearance among the other icons and allows to know its level of infection.

 

The other novelty is the addition of the melee weapons. We can now use axes, knives, swords . For this I used the Webknight melee mod, so you'll have to add it to your mod list. Concerning this part it already works quite well but you should know that for the moment I haven't yet worked on an integration like I did with the mod ryan. So there will certainly still be bugs. A lot of things also depend on the future developments of Webknight on the subject.

 

You should also know, that other things are to come concerning what will be possible to do in this devastated world. The main storyline of the scenario will certainly change (I would rather say become a secondary storyline). It will also depend on the next features that will be delivered in the next release of arma and on my free time 😞

 

I hope this good news will make you want to play or test the project even more, and I wish you all a happy new year 2021.

 

https://steamcommunity.com/sharedfiles/filedetails/?id=2228052658&amp;searchtext=projectx

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Hi all,

 

The new version has just been release on the workshop 🙂

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