Leopard20 813 Posted May 11, 2020 Hi everyone. Does anyone know if there's a command or config value that tells you whether an object can be knocked down by vehicles (basically tells you it's a wall)? Apparently, the "epeImpulseDamageCoef" value tells you that an object can take damage from collisions, but I didn't find anything that tells you whether it gets knocked down when it's dead. Share this post Link to post Share on other sites
Dedmen 2588 Posted May 12, 2020 "knocked down" is relative. A wall has a falling-over animation when it gets "killed" A car explodes when it gets "killed" A house usually sinks into the ground when it gets "killed" A soldier ragdolls when "killed" Some walls have destrType = "DestructWall"; or vehicleClass = "Structures_Walls"; 1 Share this post Link to post Share on other sites