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Leopard20

How to find if object can be knocked down by vehicles?

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Hi everyone.

Does anyone know if there's a command or config value that tells you whether an object can be knocked down by vehicles (basically tells you it's a wall)? Apparently, the "epeImpulseDamageCoef" value tells you that an object can take damage from collisions, but I didn't find anything that tells you whether it gets knocked down when it's dead.

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"knocked down" is relative.

A wall has a falling-over animation when it gets "killed"
A car explodes when it gets "killed"
A house usually sinks into the ground when it gets "killed"

A soldier ragdolls when "killed"

 

Some walls have

destrType = "DestructWall";

or

vehicleClass = "Structures_Walls";

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